3D design through Virtual Reality: A Case Study Report
By Priten Chauhan; Co-founder of MESH training Ltd.
By Priten Chauhan; Co-founder of MESH training Ltd.
Hello! I’m Priten, co-founder of Mesh Training Ltd!
You may have met me at the Big D&T Meet in July with our live Gravity Sketch demos (Thank you Kate Finlay and the team for hosting such a fantastic event!). For those that may have missed the event ,or haven’t come across our company before, we provide in-person Gravity Sketch training and workshops for the UK’s creative sector. Gravity Sketch is a free 3D design and modelling software set in Virtual Reality (VR), allowing designers to create, iterate and present their ideas in an infinite, 3D space. It’s a software that’s making waves across the industry from fashion design to furniture and industrial design by the likes of Ford, Nike and Adidas. It’s also being picked up within academia too, Manchester Metropolitan University, Nottingham Trent University and the Royal College of Art are avid users of the software and have begun to integrate it within their courses.
VR as a technology is making waves in the education sector. You may have seen brands such as ClassVR, providing a wide variety of VR and Augmented Reality (AR) content for STEAM subjects, however there are very few VR apps to help design students to immerse themselves into a design challenge. Gravity Sketch tackles this problem by providing design students with the opportunity to design, build and present their work in an infinite, 3D space.
Imagine students not just sketching ideas on paper but stepping into their creations, exploring them in a fully immersive virtual space and collaboratively designing alongside their classmates and present concepts. Gravity Sketch isn’t just any 3D modelling tool, it’s a ‘gateway’ to an infinite canvas where ideas come to life. Paired with its augmented reality 'passthrough' mode, you can view a 3D model at a 1:1 scale in the real world. It’s designed to complement existing workflows rather than reinvent them, letting users import 2D images and moodboards, and export models to various CAD programs.
For students and teachers, this provides a seamless integration into current projects, making it an ideal choice for the classroom. Gravity Sketch is a one of a kind software and we at Mesh Training are actively bringing the experience into schools through our in-person, standardised and bespoke courses.
To provide some context about how Gravity Sketch can be used into your curriculum, here’s a brief case study of a bespoke session we held for Leicester Grammar School’s Year 12 design and technology students.
Our goal was simple: to provide students with a fun, hands-on and immersive learning experience to ignite their creativity, collaborate with their peers and show them a new way to tackle a design challenge. Aligned with their project brief to ‘design a 2-bed detached bungalow and surrounding garden overlooking a picturesque valley’, we designed a bespoke training syllabus to provide all attendees with a strong foundation of Gravity Sketch skills, in the context of their project. Matched with the student’s timetable, we ran three, in-person training sessions on a weekly basis, guiding students (and staff!) through the fundamental Gravity Sketch skills ensuring they built a basic sense of autonomy to complete their models by session three.
For many students, this was their first time using VR so we started with the basics, inducting them on how to safely use and set up the VR headsets. Once everyone was comfortable, we dived straight into Gravity Sketch, creating simple line drawings and shapes in the 3D space, an entirely new experience that quickly had them hooked. We also covered essential skills like scaling objects and adding colours, setting the stage for weeks 2 and 3.
In the second session, we stepped up the complexity. Students began mapping out the exteriors of their bungalows, using Gravity Sketch's precision move tool and importing reference images and their pen to paper sketches from Gravity Sketch’s online portal, LandingPad. The key objective of this session was to emphasise collaboration through Gravity Sketch’s Collab Room feature, which allowed students to work in groups within the VR space. This mirrored real-world design processes, demonstrating valuable skills in teamwork and communication.
The final session was all about refinement and presentation. Students used advanced tools like the smart move gesture and added mannequins to explore user interactions within their designs. This session allowed students to polish their models, add final touches, and learn how to take screenshots for their portfolios and project submissions.
One student’s favourite aspect of the software included ‘being able to put your designs in space, annotate them and make them really big’.
Another student highlighted ‘I really liked the fact that I could use my hands to move and make my design instead of using a computer’
'The team are very welcoming in their approach to training. They were very good at helping our pupils to relax into using the headsets - this is especially important for those who have no prior experience of VR. They made the sessions fun, engaging and interesting without getting frustrated when people were struggling'. - Member of Leicester Grammar School Staff
Image credit: Godolphin and Latymer School
If you’re interested in bringing Gravity Sketch into your classroom, here are some tips from the team to help you get started:
Start with the basics: ensure students are comfortable with their headsets and VR first by gradually introducing the technology to them through simple tasks that do not last more than 5-10 minutes. We’d recommend starting with simple line drawing challenges and wireframe sketches.
Encourage collaboration: utilise Gravity Sketch Collab Room features as much as possible to foster collaborative workflows that mimic real world scenarios.
Take regular breaks: As much as students may want to sketch for hours on end in VR, it’s highly recommended that they work in 10-15-minute stints, especially during the first few sessions. Regular breaks will also help maintain student focus and prevent fatigue.
Get in touch with the team: not only do we provide a fleet of headsets for your students to use and come to your school, we also create bespoke workshops aligned to your curriculum or student projects, ensuring you and your students make the most of your time with us and consistently learn with industry specific contexts and design briefs.
Conducting this workshop at Leicester Grammar School has highlighted the opportunities to enhance the design and technology curriculum and engage students into a new era of design. The experience not only equipped students with new skills but also sparked a broader interest in VR’s possibilities. Imagine being able to host an entire design exhibition in VR or create 100s of initial prototypes at a 1:1 scale without having to use valuable materials and resources. By embracing VR, we believe schools can provide students with a deeper understanding of design, embrace creativity, and prepare them for their future careers. Looking ahead, we want to provide more students and schools with this opportunity and have recently released our Education Pledge, prioritising support for Design and Technology education in schools and colleges to help inspire the next generation of innovators and designers. Through this pledge, we’re offering free workshops to various schools across the UK, discounting teaching resources and offering budget friendly staff training! If you’re interested in bringing the software into your department or need some help understanding more about the world of VR and our services, please do not hesitate to reach out. Feel free to visit our site: meshtraining.co.uk for more information or contact the team at info@meshtraining.co.uk