by Ian (UrbanMinotaur)
2026.03.30 - This custom Fabled was later incorporated into the TPI canon as "Knaves Fabled"
"Custom Fabled: The Knaves - There are 2 Storytellers. If a good player would be given any information they choose a Storyteller to consult. 1 can not lie, 1 can not tell the truth.
Custom Jinx: Mathematician / The Knaves - When the Mathematician wakes they will learn how many players received false information from the Storytellers as well as due to another character's ability. If they choose the Storyteller who can not tell the truth this number must be wrong.
How to run: When setting up the game decide which Storyteller must always tell the truth and which Storyteller must always lie. Players are not told which is which. If a good player would be woken in the night to receive any information they are woken by both Storytellers and signaled to pick a Storyteller.
If any player chooses to act as if they are receiving information during the day they should privately approach both Storytellers to choose which one to receive their information from.
Players may only receive information from one Storyteller or the other, for each activation of their ability.
If they are a “Once per game” or “Start knowing” character they will receive their information from their choice of Storyteller.
If they are an “Each night” or “Each day” character they can choose a different Storyteller each time their ability activates.
Both Storytellers must always tell the truth about any mechanical or rules questions that are asked.
Interesting interactions:
Investigator: If the Investigator chooses to consult the Storyteller that can not tell the truth, they can either see 2 players that are not the Minion as a Minion character or else they could see a Minion and non Minion as a different Minion character.
Fisherman: A Fisherman’s advice is still subject to The Knaves fabled character and so could either be advice to help their team win or advice that will hurt their team.
Savant: The Savant will either learn 2 true or 2 false statements depending on which Storyteller they choose each day."
Script archive link: https://botcscripts.com/script/491
by Alexis
"Special Bootlegger rule for Garden of Djinn:
Evil players do not know each other. If a player publicly guesses (once per player) which players are Minion(s) and which is the Demon, their team wins.
Script notes:
This script is about trying to find your team before good does. It will cause some interesting and bold social plays, and you will have to be careful with what info you divulge lest you lend a hand to the evil team finding each other and securing an early victory."
Script archive link: https://www.botcscripts.com/script/6798
sponsored by The Pandemonium Institute
content hosted by Beardy Does Clocktower & AdmiralGT
Core concept: Submit a full-sized script that contains a custom Djinn rule. This rule can be anything you like, but it must have a length of no more than 160 characters.
This repository contains PDFs, JSONs, & documentation for the the Top 16 finalists:
The Ballad of Seat 7 by TrashWarlock
The Warrens by Zets
The River Styx by Rhea
Stowed Away by Caffeine
Trained Killer by Ekin
The Phantom Detectives by Schnauzer
Witch Hunt by Nick B
One Day More by Robe
Council of the Dead by Ember
Buyer’s Remorse by Mist
I see dead people by A Terrifying Wizard
The Djinn’s Bargain by phillyCHEEEEEZ
This Is Not My Beautiful House by JC
Show Me Wonders by DinosaurSatan
Binary Supernovae by Hystrex
Off to see the wizard by CrispyDuck
Scripts & complete documentation: Beardy on the Clocktower | Garden of Djinn
Script archive link: BotC Scripts | Garden of Djinn 2025
by u/Kinky-Joe
"TL;DR: S&V wasn't working for my group anymore so I changed it. I modified 6 Characters (updated from the previous goal of 4 characters) and it's been playtested dozens of times both on the app and IRL with positive feedback. It's still undergoing testing but it's in a good spot for wider distribution for interested parties."
Script Link v1.0: https://www.botcscripts.com/script/12046/1.0.0
Write up v1.0: reddit | r/bloodontheclocktower | Factions & Flowers: a Sects & Violets Update | 2026.06.24
Script Link v1.7: https://www.botcscripts.com/script/12046/1.7.0
Writeup v1.7: reddit | r/bloodontheclocktower | DESIGN UPDATE - Factions & Flowers: a Sects & Violets Update | 2026.09.21
by AlexS
"'Fall of Rome' focuses on the nomination, execution and voting stages of the Blood on the Clocktower game, providing a gentle nod to the political advances made by the Roman Empire.
The nominations stage in many scripts and games contains a lot of the vital decisions that compose a typical and tense game of Blood on the Clocktower. In 'Fall of Rome', the value of the nomination stage doubles, with this phase of the game acting as a public platform for many to use their characters abilities and to ultimately gather information. The game is suitable for those comfortable with the simple yet complex nature of nominations and voting, with an understanding towards the benefits of executing daily.
'Fall of Rome' offers many interesting game mechanics that players can really bite into, including a host of good and evil characters that meticulously watch over nominations, looking for their chance to gain information or to create chaos! An obvious nod towards public claims is present in a 'Fall of Rome', alongside a host of reasons for false information to be present, the critical component of any Blood on the Clocktower game.
Duplicates of characters, a public fabled and a twist on miss-information are all present. So make sure to look out for the Legionary, Hannibal, Spartacus & Bad Omen!
I hope you all enjoy playing and storytelling 'Fall of Rome'!"
Script: https://www.botcscripts.com/script/8041
Almanac: bloodstar.xyz | Fall of Rome Almanac