by The Pandemonium Institute
This contains the most current rules with regards to handling the Atheist.
Direct Link: BotC Wiki | Atheist
by The Pandemonium Institute
"The priority in an Atheist game is for your players to have fun - and they may not have fun if you’re just breaking rules because you want to. You should be making choices that are designed to be a puzzle for your players to solve, not a sandbox where you manipulate them for your own entertainment. Therefore, you should only break the game rules to give false information or to simulate the actions of evil characters that could be in play but are not. Avoid creating arbitrary rules or changing the win conditions. The players need to know how they can win the game with an Atheist in order to enjoy it."
Direct Link: Atheist Guide by Steven Medway
by Emma, emma on Clocktower
"A friend recently shared the opinion that the Atheist is a character in Blood on the Clocktower with no strategic value, since they begin the game already knowing the solution. He compared this to trying to strategize a Wordle puzzle after being told the word. I disagreed. You can hear this debate on an upcoming episode of the Grim Scenarios podcast.
But I wanted to take some time to get to the heart of our disagreement: I don’t believe that knowing the solution removes strategic depth from the game for the player who knows it — for two key reasons."
Direct link: Atheist and its Strategy