by Ben Burns
"I've made a script and was wondering if some of you might be willing to check it out and let me know what you all think. Maybe suggest some changes if you think they're necessary.
This subreddit has a post every week asking the question "what do I do when my established group has two newbies show up and the veterans are tired of Trouble Brewing?" It's a problem that a lot of STs face, so I've created a script that I'm hoping will be a decent puzzle for veterans, whilst remaining simple enough that new players don't get overwhelmed and have a bad time. To this end, I set the following rules for myself:
Have a majority of the characters be from TB
Have no more characters than there are in TB
Not introduce too many extra mechanics, just extra deaths at night and surviving execution
Only include characters from the core 3 scripts so everyone can run it
Only include characters that can be easily understood by reading their entry on the character sheet"
Script archive link: https://botc-scripts.azurewebsites.net/script/1945
by Emily D.
"Catfishing evolved from a place of information seeking and combining powerful roles. The theme is based off of the roles that think they know what they, and the other townsfolk, are. Who is who and who is lying? An information-heavy script, Catfishing is comprised of powerful information abilities, minions and demons. The script is played very well with larger player counts and while the good team races to get as much info as possible, evil races to cut off town's ability to solve the puzzle.
Catfishing starts with information overload, narrowing down to instinct and social reads backed by info. Crazy plays and strategies can evolve from both sides as they try to catch each other out."
TPI link: https://bloodontheclocktower.com/custom-scripts/catfishing
Script archive link: https://botc-scripts.azurewebsites.net/script/3
by Milk
"A script that features the Mayor and provides many opportunities for both teams to use the Mayor's alternate win condition to their advantage. Sources of droisoning are limited and reasonably detectable in the form of Philosopher choice; Vigormortis minion kills; and the Drunk, which can be identified through outsider count. Misregistration from the Recluse and confusion caused by the Cerenovus, Marionette, and Mezepheles provide additional misinformation.
The Mayor can remain in play due to its own ability to bounce attacks to other players, a capability that both the Philosopher and Cannibal can take advantage of by "borrowing" the Mayor's ability. The Pixie can also be shown and potentially gain the Mayor's ability, providing another potential repetition. All of these can, of course, be bluffed by the evil team. The impact of minion kills, star passes, Vigor poisoning can be mitigated somewhat by the Monk, which has a bit more than usual to do here.
Mayor bounces can cause the demon's kills not to land where they expect, making the Lunatic and Magician ideal additions to the script and potentially enabling interesting social plays. The Lunatic can also be shown the Mayor as a bluff, which may cause problems for the good team in the late game and create double claims. The Politician and Recluse both work great with Vigormortis as dead minions can claim to be either if they aren't in play, and the Recluse can register as a minion and create additional instances of Vigor poison.
The Marionette and Mezepheles create doubt about the veracity of powerful information while also presenting the delightful possibility of an evil Mayor win. The Cerenovus can do work and can have lots of fun creating false Mayor claims (evil can of course fake this as well).
Godfather was replaced with Baron in the final version, since the outsiders should all be fairly well hidden for much of the game.
Imp and Vigormortis work well together to make night deaths confusing. Is a dead player a minion who is now poisoning their neighbor? Was it a star pass? This confusion can make the Mayor's win condition appealing in the late game...if you can trust them."
Script archive link: https://botc-scripts.azurewebsites.net/script/754
by Ian (UrbanMinotaur)
"Custom Fabled: The Knaves - There are 2 Storytellers. If a good player would be given any information they choose a Storyteller to consult. 1 can not lie, 1 can not tell the truth.
Custom Jinx: Mathematician / The Knaves - When the Mathematician wakes they will learn how many players received false information from the Storytellers as well as due to another character's ability. If they choose the Storyteller who can not tell the truth this number must be wrong.
How to run: When setting up the game decide which Storyteller must always tell the truth and which Storyteller must always lie. Players are not told which is which. If a good player would be woken in the night to receive any information they are woken by both Storytellers and signaled to pick a Storyteller.
If any player chooses to act as if they are receiving information during the day they should privately approach both Storytellers to choose which one to receive their information from.
Players may only receive information from one Storyteller or the other, for each activation of their ability.
If they are a “Once per game” or “Start knowing” character they will receive their information from their choice of Storyteller.
If they are an “Each night” or “Each day” character they can choose a different Storyteller each time their ability activates.
Both Storytellers must always tell the truth about any mechanical or rules questions that are asked.
Interesting interactions:
Investigator: If the Investigator chooses to consult the Storyteller that can not tell the truth, they can either see 2 players that are not the Minion as a Minion character or else they could see a Minion and non Minion as a different Minion character.
Fisherman: A Fisherman’s advice is still subject to The Knaves fabled character and so could either be advice to help their team win or advice that will hurt their team.
Savant: The Savant will either learn 2 true or 2 false statements depending on which Storyteller they choose each day."
Script archive link: https://botc-scripts.azurewebsites.net/script/491
sponsored by The Pandemonium Institute
content hosted by Beardy Does Clocktower & AdmiralGT
Core concept: Submit a full-sized script that contains a custom Djinn rule. This rule can be anything you like, but it must have a length of no more than 160 characters.
This repository contains PDFs, JSONs, & documentation for the the Top 16 finalists:
The Ballad of Seat 7 – TrashWarlock
The Warrens – Zets
The River Styx – Rhea
Stowed Away – Caffeine
Trained Killer – Ekin
The Phantom Detectives – Schnauzer
Witch Hunt – Nick B
One Day More – Robe
Council of the Dead – Ember
Buyer’s Remorse – Mist
I see dead people – A Terrifying Wizard
The Djinn’s Bargain – phillyCHEEEEEZ
This Is Not My Beautiful House – JC
Show Me Wonders – DinosaurSatan
Binary Supernovae – Hystrex
Off to see the wizard – CrispyDuck
Scripts & complete documentation: Beardy on the Clocktower | Garden of Djinn
Script archive link: BotC Scripts | Garden of Djinn 2025
by the Grim Scenarios Discord / AdmiralGT
Scripts that the Grim Scenarios Team put together that they believe are well tested, flexible, and good for multiple plays. Teensyville scripts are included.
Script archive link: BotC Scripts | Grim Scenarios Script Recommendations
Google sheet link: Grim Scenarios Script Recommendations.gsheet
by Axolator
"What I hope to show in this Script-A-Day series is the result of almost two years of Storytelling for Blood on the Clocktower. It is a compilation of my experience as a BotC Storyteller across all mediums of play and for several different playgroup experience levels. Since picking up this game in April of 2023, I’ve absolutely fallen in love with both the mechanics of the game and the community behind it — the least I can do to give back is to offer my insight into running more complicated games. (If you’re reading this document, you’re a part of the community, too! Thanks for being awesome.)
For each script, you’ll find a script image containing all the characters, a handful of characters I think the script does a good job at showcasing, and a list of jinxes on-script with the Djinn Fabled, along with any other Fabled characters. Sometimes, you’ll find what others have to say about the script, like the script creators themselves. For every script here, though, you’ll find a writeup from me detailing some of the trickier elements of running the script, things to expect when Storytelling a game of that script, and some suggestions from my personal experience with running it.
Direct link: tumblr | axolator | tagged: #scriptaday
by Angelus Morningstar
"Custom Scripts from other designers. I’ll be adding scripts here that seem popular or well designed. However, I will avoid scripts that rely heavily on jinxes."
Direct link: Ravenswood Bluff Fan Site | Other Custom Scripts