by Ben Burns
"Miserable Little Pile of Secrets came about as a request from Steven Medway, the game's creator, for me to compose a Teensyville script based around characters from Bad Moon Rising. Within the Pandemonium Institute I'm sometimes called the 'resident Bad Moon Rising fan', thanks to me constantly gushing about how much I love that criminally underappreciated script. Anyway, here it is. I hope you have as much fun with it as I have!
As the name suggests (if you know, you know), this script is themed around not knowing whether or not you are what you believe you are, while potentially being required to guess or even decide what you or other players are. In short, roles are fluid.
The existence of the Pukka as the Demon means that players have plenty of time to get stuck into their roles, which is good, because most of the Townsfolk require a couple of nights to really get going. As the Storyteller, you can extend this potentially further by putting the Professor in the bag. The Amnesiac also gives you ample opportunity to balance the game, should you require it.
The Pit Hag gets to choose to become the Goblin, if they wish. Remember that the Pit Hag does not alter alignment, only character, so they need to ensure they don't change their own demon into something else, thus ending the game
The Lunatic should add a whole new dimension to being evil in this script, given that the Pukka is forced to choose between keeping up the illusion, which might potentially be difficult depending on who the Lunatic selects, or basically informing the Lunatic that they are, in fact, not the Demon. To ensure there could always be a Lunatic in play, be sure to use the Fabled character ‘Sentinel’.
That little touch of poisoning from the Pukka's ability also keeps the good guys from becoming too powerful in this script which, admittedly, has a lot of strong Townsfolk in it."
Lore source: Kickstarter | BotC Kickstarter Update #29 - 2020.04.25
Script archive link: https://botc-scripts.azurewebsites.net/script/96
by Baron Ted
"Frankenstein’s Mayor focuses on one question - “do we execute, or let the Zombuul kill?” - while maximizing every player’s chance of contributing a “big play.” The powerful Undertaker begs for executions, while everyone else hopes or dreads a Sage or Ravenkeeper (or Mayor-bounce) hit. Instead of a demon-identification hunt, this script tends to encourage searching for Outsider/Minion combinations, so if you see players bluffing a Recluse narrative when Lunatic is in play, string along that dilemma for as much time as players enjoy it. Zombuulen may be unsure, even at game end, whether they are truly the demon.
"SpyCluse" replaces the function of a Drunk. Lunatic in Teensyville means players can’t deduce by observing prevailing narratives, since up-to-half the players may be helping Evil for most of the game. Storyteller notes: this script is unusually low on reminder tokens, so as long as Storytellers remember the Zombuul doesn’t act on the night they “appear to die,” and counts as a player for the Mayor’s win condition, it’s great for Storytelling practice.
Fabled: When playing with five players, a Sentinel adds lots of bluffing opportunities, but isn’t strictly required - so make a habit of putting Sentinel in play for five player games, but you can actually leave out the outsider most of the time."
Lore source: Kickstarter | BotC Kickstarter Update #29 - 2020.04.25
Script archive link: https://botc-scripts.azurewebsites.net/script/6
by Jon Gjengset
Script archive link: https://botc-scripts.azurewebsites.net/script/4
(by Evin Donahoe?)
STORYTELLER BEWARE: This script requires that the "[-1 Outsider]" part of the Vigormortis' Outsider adjustment ability be either (1) nullified with a script-specific exception or (2) patched with the use of the Sentinel Fabled. The script cannot function as intended without addressing the "[-1 Outsider]"
Script archive link: https://botc-scripts.azurewebsites.net/script/7
by Stephen Dewey
The "Hard Version" adds Legion.
Script archive link (Easy): https://botc-scripts.azurewebsites.net/script/889
Script archive hard (Hard): https://botc-scripts.azurewebsites.net/script/890
by Hallow
This script was written after the Clocktower Con 2024 Teensyville Appreciation Panel. I played it in a game and con confirm that it's a blast!
"BOOTLEGGER: Magician gets shown as the Marionette to the Demon regardless of placement on the grim.
Written because LivFreeOrPie said Magician doesn't really work on teensies without a Toymaker and I took that as a challenge."
Script archive link: https://botc-scripts.azurewebsites.net/script/3064
by Zyrain
I played this at Las Vegas Clocktower Con 2024 with the script maker and I had a blast! I can thoroughly recommend this script.
Design notes by Zyrian: String Theory (Clocktower Teensy Script).gdoc
Script archive link: https://botc-scripts.azurewebsites.net/script/4806
by the Grim Scenarios Discord / AdmiralGT
Scripts that the Grim Scenarios Team put together that they believe are well tested, flexible, and good for multiple plays. Teensyville scripts are included.
Script archive link: BotC Scripts | Grim Scenarios Script Recommendations
Google Sheets link: Grim Scenarios Script Recommendations
by Angelus Morningstar
"Custom Teensyville scripts from various designers. I’ll be adding scripts here that seem popular or well designed. However, I will avoid scripts that rely heavily on jinxes."
Direct link: Ravenswood Bluff Fan Site | Teensyville Scripts