by The Pandemonium Institute
This contains the most current rules with regards to handling the High Priestess.
Direct Link: BotC Wiki | High Priestess
by Emma, emma on Clocktower
"The High Priestess is one of the most storyteller intensive characters in hit social deduction game Blood on the Clocktower. Its ability is nebulous: “Each night, learn which player the Storyteller believes you should talk to most.” The almanac helpfully provides “There are no official criteria that determine which player the Storyteller must show to the High Priestess.” Though it provides some examples of what the Storyteller might think of when deciding, it also is careful to state “Or something new” might be the reason. Of all the characters I’ve seen in Blood on the Clocktower, High Priestesses have the highest percentage of 1) incorrectly believing their information is poisoned when it’s sober 2) solo solving a game in a way that’s not fun or satisfying to either the winning or losing team.
How can we make sure the High Priestess is fun, useful, and not overly powered?"
Direct link: On Running the High Priestess