"Blood on the Clocktower is an incredible game, and one of the things that makes it so incredible is how easy it can be to create custom content. The base 3 scripts are tried & true, but there are a lot more characters in the game, and a lot more scripts that can be made. With all this freedom, though, comes the freedom to mess up a script. As it turns out, this is incredibly easy to do. There are a lot of things to look out for that really aren't obvious until they're pointed out.
So, I’ve gathered a list of the fundamental things your average custom script needs in order to function. You can think of this as a checklist if you like. If a script is missing one of these things, something somewhere will (almost) certainly break. Following this won’t necessarily elevate your script above the rest, but it’ll give you a good base that you can build something special off of, and that will elevate your script.
For each section, I’ll explain what I’m talking about, why it’s important, and how to implement it in your script. I’ll also ramble on about it in some more detail, but feel free to ignore that unless you’re curious about my thoughts.
So without further ado, and in no particular order, here is the list of things to look out for when writing a script to avoid breaking things:
Outsider Modification
Misinformation
Character Counts
No Excess Evil Players
Evil Nightkills
Bluffability"
Direct Link: Substack | Hystrex's Substack | BotC Script Writer's Starter Kit
Figure out the basics
Include misinformation
Conceal the outsider count
Conceal which Demon is in play
Avoid good characters who are too easy to confirm
Give the good team reasons to be secretive
Give the evil team an escape hatch
Aim for similar minion "loudness"
Consider using Fabled
Consider starting Teensy
Further resources
Direct link: Beginner's Guide to Blood on the Clocktower Custom Scripts
This is a digest of a Ben Burns NRB video which was linked from The Carousel Scripts document.
Drunkenness and Poisoning are mandatory.
There must be some level of Outsider manipulation.
Hard confirmations are bad.
Demons must have the ability to hide.
At least 13 townsfolk need to be on your script, with very few exceptions.
Utilize Standard Amy Order (now Steven Approved Order).
Spirit of Ivory is not a Script Fixer.
Minimize Jinxes.
As a corollary to #5, you need at least 4 outsiders and 4 minions on your script.
Minions (And to a lesser extent, Outsiders) should never be guaranteed to be in play.
Avoid redundant design.
Include character pairs.
Reddit Link: Reddit | r/BloodOnTheClocktower | Guidelines for Script Building Video link: NRB Halloween Competition - Design a Script for Blood on the Clocktower
Direct link: BotC Script Building Guide