Carefully read & re-read the following passages in the Almanac:
"Madness" mechanic explanation: BASE Almanac pages 22-23
"Mad" in the Glossary: BASE Almanac page 43
Mutant: SNV Almanac page 14
Cerenovus: SNV Almanac page 16
Pixie, Harpy, Wraith, Big Wig, Ventriloquist: The Carousel & Loric Almanac (online PDF)
Consult the BotC Wiki for specific characters for additional elaboration.
Almanac reference: TPI Canon Rules Texts
by Steven Medway
This response was initially made after the introduction of the Pixie as an experimental character to help clarify what is meant by the Madness mechanic.
Direct link: Madness (as explained by Steven)
by delta
This essay builds on existing analysis on the "Madness" mechanic with comprehensive overview of how to approach the mechanic.
"If a player can be reasonably doing more to convince the group something is true, and they are not, they are not mad. If a player cannot be reasonably doing more, then they are mad."
Introduction
Definitions
So what’s the point of madness prompts?
What do people get wrong about madness prompts?
Madness is About Pretending
You can be vague about madness.
It shouldn’t be obvious when a player is mad.
You can be mad just by private chats alone.
Isn’t Harpy a stronger Cerenovus then?
How to run the Harpy
What script should I choose to run Harpy?
Night-Vision Goggles by Axolator
The Phlox Panopticon by Delta
The Certainty Paradox by MK
Conclusion
Notes
Madness Explanation For Players
Post Release Correction: One of your sections contradicts your heuristic!
The Weird, Green & In-between Steven Medway Madness Example
Speaking of which, Punish the Pixie
Breaking Madness Prompts in Secret
Attributions
Direct Link: Substack | delta's Substack | Harpy is Cool