[3.51]
Survivors are to be left alive unless:
They continue to equip melee weapons (after being told to put them away).
They equip a firearm (outside of self-defense purposes).
They otherwise pose a threat.
They have already harmed an ASYNC employee.
[3.52]
Survivors can not use any sort of weapon unless in self-defense from an entity.
If they use a weapon when not acting in self-defense from an entity, they are to be terminated.
[3.53]
Survivors may only enter the facility when a Security, Management & Law, or any Supervisor+ employee lets them, but they must be supervised during their time in there.
If they enter the facility or are found within it unsupervised, they are to be urged to leave. They are to be terminated if they do not comply.
There is also a punishment for the unauthorized authorization of a survivor entering the facility. For example, if an Intern lets them into the facility, the Intern will be penalized.
[3.54]
Keep in mind that survivors do not follow these Codes of Conduct.
They are allowed to wander into the backrooms as far as they like, as long as they do not get in the way of any ASYNC operations.
If they do get in the way of any ASYNC operations, they are to be terminated after giving them a first warning.
This section serves as a guide to ASYNC employees mostly, not survivors.
[3.55]
Keep in mind that the Major Explorer Group (MEG) is counted as a survivor group.
We are to follow the same steps of punishment and operations when dealing with MEG as we do with survivors.
They get no special treatment.
№1 Violation: Verbal Penalty
№2 Violation: Logged Penalty
№3 Violation: Progression Penalty (Short)
№1 Violation: Logged Penalty
№2 Violation: Progression Penalty (Short)
№3 Violation: Progression Penalty (Long)
№1 Violation: Progression Penalty (Short)
№2 Violation: Progression Penalty (Long)
№3 Violation: LIA Penalty
The above list is a loose guideline of disciplinary steps for M&L agents to follow.