[1.11]
An employee's avatar is permitted to wear hats if they:
do not emit particles/effects/sounds.
are not excessively large.
are not offensive.
fit the immersion of the game.
[1.12]
Employees avatars are prohibited from wearing packages.
[1.13]
Employees avatars are permitted to wear accessories if they:
do not emit particles/effects/sounds.
are not excessively large.
are not offensive.
do not cover the face/head (ASYNC-provided equipment is exempt).
fit the immersion of the game.
[1.14]
Employees avatars must retain a realistic skin tone.
examples include: #c58c85, #ecbcb4, #d1a3a4, #a1665e, #503335, #592f2a
№1 Violation: Verbal Penalty
№2 Violation: Verbal Penalty
№3 Violation: Logged Penalty
The above list is a loose guideline of disciplinary steps for M&L agents to follow. They are not decided preliminary to a violation.