Series-Based Learning
Series-Based Learning
Series #001: Language, Illustrating, Hospitality, and Industrial design (LIHI)
Letting people investigate solutions to open questions has all sorts of benefits and advantages.
What it also does as well is seeing things in a new way that they may not have seen if they had not
questioned something. It prioritizes otaku questions, ideas, and analysis to highlight the nuances. In
order to take the small parts or those little nuances with focus there must be a definition from the
team and the designer perspective.
How do you learn with Animanga series-based learning?
From the team the point-of-view is series-based learning focuses on investigating an open question of the world or specific thing that
they must find within the series itself for context-based reasoning and creative problem-solving to reach a conclusion. Meanwhile
the designer point-of-view with series-based assignments is focusing on moving the team beyond the general curiosity and along the
path of theory-crafting and understanding. This means it's important to understand a: Investigation Process, Series Structure
(canonicals), and when to begin a exploring-activity. Methods that make up this guided process comes from series analysis, question and
answer discussions, and build new activities with: Case studies, Group projects, Research Projects, Animanga lessons, Japan work,
Unique exercises for your team. There are actually several types of Series-based learning approaches and it starts structured from what
exists from the series itself and slowly it becomes less structured and suits different teams with a project.
(01.) Dense Cannocity
You give a team a question and the answer comes from the method of reaching the answer of actual instances of being canon from an
anime, manga, interview, or existing source. The goal is to build an idea of investigation methods and learning how the specific part of
cannon in that universe works with critical-thinking skills. This can be practiced with asking why certain things are canon or what makes
them not canon. Having these practices helps the people think about information throughout the day by inspiring possibility with creative-
stimulation. This is the hard lines of what the original creators placed in their world creation and even a 1% change from this allows for
the world to grow a life of its own beyond a sort of creator cannocity ownership in peoples minds and remains more of a legal issue,
business issue, and production issue.
(02.) Moderate Cannocity
You give a team an open-question that has not a yes-or-no response to it. They must use the question to create a canon-backed
conclusion through theorycrafting set things that happened before or are noted in a source. This displays a full understanding of the
cannon and reinforces the design direction of the given content that is being looked over. It shows a departure from right and wrong with
the idea of improvement of core design concepts of a series and its creative teams. When there are questions that are answered the
attempts of finding out what that answer is can be rewarding as a sense of approval without the fear of failure that is so predominant in
testing-evaluations and making the curiosity more important than having a sense of perfectionism.
(03.) Designed Cannocity
You give a team an open-question of a design-choice and the person or group will bring multiple exploration methods to reach a
theorycrafted conclusion. This creates something created from the team that perfected fits existing canon of a series, yet is something
entirely new or different. By delving into the series concepts the team should see more than a simple work of art or a singular genre
formula, but something much deeper that the creators pulled from in their thoughts and approaches. How the idea was developed, why
the design concept works, and when they can apply the idea or formula in the series to new things. Such skills are transferable through
series-based learning through the idea of company theming, initiative, and self-direction where people investigate, discuss, collaborate,
and take the ideas of a business in a direction that feels seamlessly cohesive through existing assets.
(04.) Alternate Cannocity
You give a team an open-question of a design-choice and explore it with the group as they pose their own methods that loosely fit canon
with a result that is discussed, expanded upon, and polished. An alternate cannoncity allows the team to take ownership of their creating
and build from their understanding of the concept with their own methods and thinking style that fit within the design rules of the series
that would be established through research and analysis. It will be clear what is a justified creation and a unjustified creation that could
be measured in a scale of how accurate the idea would be when asking “would this particular team that worked on this do it this way?” or
if its more on the original measurement scale of “this is the research teams decision on making it this way”.