Age: 36
Height: 5'4"
Alignment: Lawful Neutral
Sexuality: Asexual
Voice Claim: Toks Olagundoye (Mel, Arcane)
Age: 36
Height: 5'4"
Alignment: Lawful Neutral
Sexuality: Asexual
Voice Claim: Toks Olagundoye (Mel, Arcane)
An android shrouded in mystery, even she is unsure exactly why she was built. Determined to uncover the truth, she embarks on a journey and discovers special computer functions, as well as the ability to conjure strange puppet strings from her fingertips. Along the way, she encounters two enthusiastic adventurers, Donny and Zana. Although their excitement is overwhelming at first, she eventually learns to enjoy their company.
Meticulous
Analytical
No-nonsense
Well organized
Stoic
Likes:
Order and organization
Reading (science fiction and detective fiction)/learning in general
Puzzles and brain teasers that test her knowledge
Dislikes:
Overwhelming amounts of information at once
Puns (the lowest form of comedy)
People without common sense/certain mentalities that she just can't understand
Fun Facts:
Speaks formally, preferring not to use contractions or nicknames.
Doesn’t understand puns.
Might buffer or bluescreen when under a lot of stress; tries to play it off as if nothing happened if other people are around.
Very tech-savvy; hates to see technology misused or broken.
Knows how to play the violin, but doesn't share this fact with others often.
Has a hidden plug-like tail that she can plug into certain outlets to recharge.
The strings act as computer code, called Scripts, that can alter how the environment works or give her information.
1-X: A Dance of Fire and Ice "But the judgment limit is changing"
Timing Script: Alters timing window for things like counter attacks or dodging. (See BRF Exploit.) This allows the user to act early or late and still have the action work like normal.
2-X: Offbeats "But it is in three-four time/But it is in another type of rhythm"
Waltz Script: Gives the user waltz-like movements to aid in dodging.
Forces the user and anyone around them to move according to a waltz rhythm.
First Beat (1): Heavy, decisive attacks (like a strong kick or energy wave).
Second Beat (2): Setup actions, like positioning, charging, or creating traps.
Third Beat (3): Lighter follow-up attacks, such as quick projectiles or dodges.
*Hypothetically, now that the curse focuses on more time signatures than just 3/4, she would be able to utilize other rhythms to trip up opponents, like 5/4 or 7/8.
3-X: THE WIND-UP "But every straight line makes you more laggy"
Lag Script: Causes objects or entities around the user to lag or stutter temporarily, halting their movements.
4-X: Love Letters "But short"
Summary Script: Generates a short summary of the situation the user is in via a simple scan.
5-X: The Midnight Train "But the April Fools comes true"
Gravity Script: Similar to the 5-X Crab (Noon), allows the user to alter gravity to walk on walls or the ceiling.
6-X: PULSE "But there is a 1 beat PAUSE on every tile"
Pause Script: Pauses/slows down time in a small radius around the user for as long as they desire, but comes with a long cooldown.
7-X: Spin 2 Win "But the angled tiles can modify the bpm negatively/But each reflex angled tile will speed you up & vice versa"
Modulation Script: Creates energy fields around the arena that can either “speed up” or “slow down” the movements of those caught within (like caffeinated vs tired).
8-X: Jungle City "But all the same angled tiles has an additional tile/But every successive same-angled tile segments has 1 additional tile"
Duplication Script: Creates duplicates of attacks, objects, or constructs.
9-X: Classic Pursuit "But every tile that its angle is not nτ/4 have twirl (n ∈ {1,2,3,4})/But every tile that its angle isn't θτ/4 has a twirl on it (θ∈ℤ)"
Rotation Script: Allows the user to precisely rotate objects or trajectories, so long as they aren’t straight or orthogonal (must not have right angles). As long as “their form as a whole is not reducible to straight or rectangular logic, even if small parts of them are”.
10-X: Butterfly Planet "But there is no more tiles that its angle is bigger than π radians/But no more reflex angles for you"
Aimbot Script: Manipulates projectiles so that they always go the shortest route. Can also give the user knowledge of the shortest route to their destination.
11-X: Heracles "But the twirls can change your speed"
Chronos Script: Launches twirls that mess with the time perception of their targets.
12-X: Artificial Chariot "But the acute angles and the obtuse angles are swapped"
Trigonometry Script: Grants the user an enhanced understanding of angles and how they apply to the real world. (Might be able to manipulate trajectory and ricochet angles.)
B-X: "But each tile will be played twice"
Doubling Script: Doubles the strength of all attacks within range.
XC-X: Credits "But the level is made by pure tutorial"
Tutorial Script: Creates a holographic animation to teach others about things the user has great knowledge of.
XF-X: Third Wave Flip-Flop "But there are shortcuts"
Shortcut Script: Gives the user information on their location and the optimal route from Point A to Point B.
XH-X: Final Hope "But i have double-dlc/But this is a DLC level"
Expansion Script: “Unlocks hidden or unfinished layers of reality, temporarily loading new mechanics or hazards into existence.” Acts as an unstable last resort when she has no other options.
XM-X: Miko Skip "But I swapped the u-turns and the midspins"
Swap Script: Swaps the effects of all potential midspins and u-turns on the field.
XN-X: Trans-Neptunian Object "But it's a three-body problem"
Third Planet Script: Creates a second floating planet to help the user utilize their abilities.
XR-X: Rose Garden "But each 90˚ tile should have a triangle/But each 90˚ tile belongs to a triangle"
Triangle Script: Creates throwable right triangles that act like caltrops to trip up opponents.
XS-X: Party of Spirits "But each gameplay event is delayed by 1 tile"
Delaying Script: A passive effect that, when active, causes certain motions or actions to activate later than they should.
ML-X: La nuit de vif "But the time of notes in each beat is averaged"
Averaging Script: “Creates a zone where all motion is forced into a single pace — speedy enemies slow down, and sluggish ones speed up.”
MN-X: Night Wander "But it is in the 'midspin not found' state"
Midspin Deleting Script: A passive effect that, when active, prevents anyone from using midspins as an attack. (Deletes midspins from the arena.)
MO-X: EMOMOMO "EMOMOMO but after you meet a tile thats > 180˚ the speed should be doubled compared to tiles < 180˚"
Contra-Tempo Script: When active, it passively reverses the “tempo logic” of movements. Fast things slow down, and slow things speed up, disorienting attackers or altering platforming, for example.
PA-X: Distance "But the midspins are taking over this level"
Midspin Script: Allows the user to summon midspins as projectiles.
RJ-X: Fear Grows "But the multitaps has been changed to midspins"
Multispin Script: A passive effect that, when active, doubles the strength of all midspins.
RJ-X'1: Fear Grows "But the multitaps and the twirls are swapped"
???: ???
XI-X: It Go "But the planet would pause for 2 extra beats for each tile with icon on it, iff possible"
Micro-Pause Script: When active, emulates quick-time events; “inserts micro-pauses whenever the system registers a ‘decision point’ – a moment where something is about to happen (a movement cue, an attack wind-up, a choice).”
XO-X: One Forgotten Night "But its curse effect is defined as the combination of XO-1 and XO-2"
Dual Inversion Script: Acts as a combination of XO-1 and XO-2. Can have both applied at once, or have only one in effect at a time.
XO-1: Circular Protocol: Inverts things in a circular or arching motion; things that are spinning stop spinning, and things that are not spinning start rotating (starts slow, gets faster over time).
XO-2: Linear Protocol: Inverts things in a linear motion. “If something moves linearly, it now spins in place; if something was spinning in place, it straightens into a linear burst.”
When either one freezes a projectile or other mid-air object, it hovers briefly and then either dissipates or drops when gravity overwhelms it.
XT-X: Options "But all the straight tiles are missing"
Teleportation Script: Allows the user to teleport short distances, so long as the destination and starting point can be connected by a straight line.
T1-X: NEW LIFE "But every hold is at its shortest state"
Quick Charge Script: Launches a powerful charge-based projectile that gets stronger the longer it is charged for (but has a short limit).
T2-X: Sing Sing Red Indigo "But these special midspins change the speed"
Timestream Script: Uses midspins to temporarily alter the flow of time around them, either speeding things up or slowing things down to give them an edge.
T4-X: Third Sun "But it is a midspin party"
Party Script: Similar to the PA-X Crab (Pax), summons a wide variety of midspins as projectile attacks.
Red = Fire
Orange = Sand/earth
Yellow = Default; no affinity
Green = Air
Blue = Ice
Pink = Healing
RJ-X = Lightning
PA-X = Light
MN-X = Gravity altering
"...When did I name this?" - Cadenza
T1-EX: NEW LIFE "But every hold is now one turn longer"
Charge Script: Launches a powerful charge-based projectile that gets stronger the longer it is charged for.
T2-EX: Sing Sing Red Indigo "But the special midspins can change the planet counts"
Planet Toggle Script: Similar to the Third Planet Script, but can be set to work in the background, making it so certain types of midspins change her planet count.
Red (fire) = 1 → 2 (more power, less control)
Blue (ice) = 2 → 1 (steadier, faster response)
Yellow (default) = toggle (for when she simply wants to switch)
T3-EX: No Hints Here "But the affected sections are separated to multiple levels"
T3-E1: Warm Up!! "But the given curses are halved"
Halving Script: Acts as a counterpart to the Doubling Script, halving the strength or effectiveness of all other curses in range.
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T3-E2: Holds & midspins!! "But the holds make your speed slower & the midspins faster"
Tempo Divergence Script: A passive effect that, when active, has two contrasting effects:
Charge attacks become stronger at the expense of being slower to charge.
Midspins and other projectiles become faster at the expense of being weaker and harder to control.
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T3-E3: Don't miss a shot!! "But I failed to figure out the length of the straight segments"
Line Warp Script: “Destabilizes straight trajectories – projectiles, paths, or even movements – by stretching or shrinking their effective range unpredictably.”
A path may seem 50% longer or shorter, and the user can choose whether or not this Script affects timing or not (normal speed or compensating to match the original distance that should have been covered).
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T3-E4: Tricky Triangles!! "But it reverses the order for tiles in each loop"
Retrograde Script: Reverses the order of steps in a short looping sequence so that the cycle operates backwards.
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T3-E5: High Fives!! "But the midspins are mirrored"
Mirror Strike Script: Allows the user to imbue themself or chosen targets with the power to reflect projectiles that come into contact with them, whether automatically or forcefully with a well-timed parry.
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T3-E6: Collect 3!! "But the freeroam isn't free anymore"
Grid-Lock Script: Creates a 2D grid that locks anyone within to the two corresponding axes.
This makes targets unable to move diagonally or in curved motion, but they’re still able to access the third dimension, potentially stepping out of the grid.
XY plane (west/east + north/south) would be the ground (and potentially the ceiling).
XZ plane (west/east + up/down) would be the west and east walls.
YZ plane (north/south + up/down) would be the north and south walls.
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T3-E7: Remember This!! "But the track is invisible"
Phantom Script: Grants the user or their target with a fragile invisibility – if the invisible person gets hit or has their rhythm disrupted, they briefly flash back into visibility.
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T3-E8: Warp Tiles!! "But there's a hard limit to the value in minimum for angle of tiles"
Discretization Script: “Snaps the angles of all shapes within range to a chosen minimum value, flattening or sharpening nearby geometry.”
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T3-E9: Answer!! "But the pauses have stopped functioning"
Momentum Script: “Prevents momentum from naturally dissipating – characters or objects keep moving until external forces or specific counters stop them.”
Removes friction from the environment – the target is only able to stop if halted by an outside force.
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T3-E10: Speedy Floors!! "But there's a hidden twirl behind every speed change icon"
Inertial Spinout Script: “Causes targets to lose balance and spin out whenever their speed changes abruptly.”
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T3-E11: Drifting Floors!! "But it reverses the order of tiles between horizontal segments"
Anadrome Script: Places two horizontal markers, then allows the user to reverse the order of objects caught between them.
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T3-E12: Drunk Rhythms!! "But the amount of precision for tiles is π/4 (rounds up)"
Quantization Script: “Restricts all movement and trajectories within its range to diagonal paths only. Any attempt to move straight or curve is re-snapped to the nearest directional angle.”
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T3-E13: Defend the Castle!! "But the title can tell you what's going on here"
Archive Script: Scans and describes any Curses the user comes into contact with, then documents the information in what Cadenza calls “The Archive”. (See below.)
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T3-E14: Fog!! "But there's an extra 180˚ tile for each amount of tiles passed"
Haze Script: “After every X repetitions of a chosen action, spawns a short-lived illusory echo of that same motion.”
Example: If X is 3 and the action is “steps”, then after every 3 steps the affected takes, an illusory fourth step emanates from them before fading. Everyone can see these illusions, which can cause disorientation or distraction.
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T3-E15: Disappearing Floor!! "But the planet would step on the 1st tile on its orbit as long as that tile is located after the tile it stays on" (Essentially, the planets can take shortcuts forward as long as the tile is directly in front)
Continuity Script: Automatically “smooths out discontinuities/disruptions in motion or rhythm by ‘interpolating’ between missing beats, gaps, or frames”, acting as a safety net.
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T3-E16: Answer!! Again!! "But each pause beat generates an 180˚ tile after it"
Impulse Script: “Stores kinetic force whenever the target stops moving, then releases it as a burst of speed once motion resumes. The longer the pause, the stronger the launch.”
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T3-E17: Avoid Being Spotted!! "But every continuous turnarounds repeats the section from themselves until the next turnaround (neither included) for each of themselves"
Time Loop Script: Creates looping segments of time or motion that repeat seamlessly to those caught inside, acting like temporal camouflage.
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T3-E18: Tricky Triangles... Two!! "But the 1st numerical value would be increased by 1"
Augmentation Script: “References data stored in The Archive, then increases the first numerical value found in a Curse’s description by one. This change temporarily strengthens or alters the affected ability’s behavior.”
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T3-E19: Almost there!! Don't get distracted!! "But all the angles are multiplied by a number"
Morph Script: Distorts shapes by multiplying the degrees of their angles. The shape remains intact, as the sides/faces stretch and curve to accommodate the new angles, often resulting in a shape that looks like it has either been inflated or deflated.
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The Archive
Curse Type/Name/Category (Crab, Landmine, Carrot, String|Script, etc.)
Level ID and ability name (1-X, 2-X, 3-X, etc.)
Effect (What the Curse does)
Disruption Type (“The domain the Curse affects”)
Spatial = geometry, gravity
Temporal = time, pacing
Rhythmic = timing patterns
Visual = sight, perception
Cognitive = decision making, intuition
Area of Effect (“The physical or perceptual range”)
Individual = single entity (usually self or target)
Local = small zone
Field-Wide = whole arena
Global = entire space/system
Stability (“How consistent the Curse’s behavior is”)
Stable = predictable and contained
Unstable = shifting or fluctuating behavior (changes depending on stimuli)
Volatile = prone to chain reactions or dangerous feedback if interfered with
Severity (“Qualitative (quality instead of number) strength of the effect”)
None = not severe
Minor = nuisance
Moderate = hindering
Severe = world-altering
Recommended Countermeasures (based on previous encounters)
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T4-EX: Third Sun "But the midspins are from Australia"
Mirrorplane Script: Allows the user to launch midspins as projectiles that flip their target’s gravity, causing them to walk in the “void space” on the underside of the environment. Void space is now navigable geometry, so nothing suffocates or clips. She can apply this to opponents or herself if she so chooses.
***Special Cases***
T5-X: Divine Intervention "But its curse can change the description of any curse effect"
Alternative ___ Script: Allows the user to alter certain factors of a curse, as if reprogramming it. (Not just her own, but other curses too!)
For example, the Alternative Pause Script might change from "But there is a 1 beat PAUSE on every tile" to "But there is a twirl on every tile", changing the effect of the ability as well.
Anti-Curses (N+X or - N-X)
Inverse ___ Script: Allows the user to invert or reverse the functions of certain curse effects. (Not just her own, but other curses too!)
For example, the Inverse Duplication Script would change from "But every successive same-angled tile segment has 1 additional tile" to "But every successive same-angled tile segment has 1 less tile". Instead of duplicating an item, then, this Script would delete one half of a matching pair.
Metamechanisms (N-X*n)
Multiplies the power of certain curses by 'n'. (Very niche, but can also apply to other curses besides her own.)
For example, "Delaying Script * 3" would increase the length of time that a motion or action is delayed for threefold.