Age: 36
Height: 5'4"
Alignment: Lawful Neutral
Sexuality: Asexual
Voice Claim: Toks Olagundoye (Mel, Arcane)
Age: 36
Height: 5'4"
Alignment: Lawful Neutral
Sexuality: Asexual
Voice Claim: Toks Olagundoye (Mel, Arcane)
An android shrouded in mystery, even she is unsure exactly why she was built. Determined to uncover the truth, she embarks on a journey and discovers special computer functions, as well as the ability to conjure strange puppet strings from her fingertips. Along the way, she encounters two enthusiastic adventurers, Donny and Zana. Although their excitement is overwhelming at first, she eventually learns to enjoy their company.
Meticulous
Analytical
No-nonsense
Well organized
Stoic
Likes:
Order and organization
Reading (science fiction and detective fiction)/learning in general
Puzzles and brain teasers that test her knowledge
Dislikes:
Overwhelming amounts of information at once
Puns (the lowest form of comedy)
People without common sense/certain mentalities that she just can't understand
Fun Facts:
Speaks formally, preferring not to use contractions or nicknames.
Doesn’t understand puns.
Might buffer or bluescreen when under a lot of stress; tries to play it off as if nothing happened if other people are around.
Very tech-savvy; hates to see technology misused or broken.
Knows how to play the violin, but doesn't share this fact with others often.
Has a hidden plug-like tail that she can plug into certain outlets to recharge.
The strings act as computer code, called Scripts, that can alter how the environment works or give her information.
1-X: A Dance of Fire and Ice "But the judgment limit is changing"
Timing Script: Alters timing window for things like counterattacks or dodging. (See BRF Exploit.) This allows her to act early or late and still have it work like normal.
2-X: Offbeats "But it is in three-four time/But it is in another type of rhythm"
Waltz Script: Gives the user waltz-like movements to aid in dodging.
Forces the user and anyone around them to move according to a waltz rhythm.
First Beat (1): Heavy, decisive attacks (like a strong kick or energy wave).
Second Beat (2): Setup actions, like positioning, charging, or creating traps.
Third Beat (3): Lighter follow-up attacks, such as quick projectiles or dodges.
*Hypothetically, now that the curse focuses on more time signatures than just 3/4, she would be able to utilize other rhythms to trip up opponents, like 5/4 or 7/8.
3-X: THE WIND-UP "But every straight line makes you more laggy"
Lag Script: Causes objects or entities around the user to lag or stutter temporarily, halting their movements.
4-X: Love Letters "But short"
Summary Script: Generates a short summary of the situation the user is in via a simple scan.
5-X: The Midnight Train "But the April Fools comes true"
Gravity Script: Similar to the 5-X Crab (Noon), allows the user to alter gravity to walk on walls or the ceiling.
6-X: PULSE "But there is a 1 beat PAUSE on every tile"
Pause Script: Pauses/slows down time in a small radius around the user for as long as she desires, but comes with a long cooldown.
7-X: Spin 2 Win "But the angled tiles can modify the bpm negatively/But each reflex angled tile will speed you up & vice versa"
Modulation Script: Creates energy fields around the arena that can either “speed up” or “slow down” people’s movements (like caffeinated vs tired).
8-X: Jungle City "But all the same angled tiles has an additional tile/But every successive same-angled tile segments has 1 additional tile"
Duplication Script: Creates duplicates of attacks, objects, or constructs.
9-X: Classic Pursuit "But every tile that its angle is not nτ/4 have twirl (n ∈ {1,2,3,4})/But every tile that its angle isn't θτ/4 has a twirl on it (θ∈ℤ)"
Rotation Script: ???
10-X: Butterfly Planet "But there is no more tiles that its angle is bigger than π radians/But no more reflex angles for you"
Aimbot Script: Manipulates projectiles so that they always go the shortest routes. Can also give the user knowledge of the shortest route to their destination.
11-X: Heracles "But the twirls can change your speed"
Chronos Script: Launches twirls that mess with the time perception of their targets.
12-X: Artificial Chariot "But the acute angles and the obtuse angles are swapped"
Trigonometry Script: Grants the user an enhanced understanding of angles and how they apply to the real world. (Might be able to manipulate trajectory and ricochet angles.)
B-X: "But each tile will be played twice"
Doubling Script: When active, doubles the strength of attacks.
XC-X: Credits "But the level is made by pure tutorial"
Tutorial Script: Creates a holographic animation to teach others about things the user has great knowledge of.
XF-X: Third Wave Flip Flop "But there are shortcuts"
Shortcut Script: Gives the user information on their location and the optimal route from Point A to Point B.
XH-X: Final Hope "But i have double-dlc/But this is a DLC level"
Expansion Script: ???
XM-X: Miko Skip "But I swapped the u-turns and the midspins"
Swap Script: Swaps the effects of all potential midspins and u-turns on the field.
XN-X: Trans-Neptunian Object "But it's a three-body problem"
Third Planet Script: Creates a second floating planet to help the user utilize their abilities.
XR-X: Rose Garden "But each 90˚ tile should have a triangle/But each 90˚ tile belongs to a triangle"
Triangle Script: Creates right triangles that act like caltrops to trip up opponents.
XS-X: Party of Spirits "But each gameplay event is delayed by 1 tile"
Delaying Script: Causes certain motions or actions to activate later than they should.
ML-X: La nuit de vif "But the time of notes in each beat is averaged"
Averaging Script: “Creates a zone where all motion is forced into a single pace — speedy enemies slow down, and sluggish ones speed up.”
MN-X: Night Wanderer "But it is in the 'midspin not found' state"
Midspin Deleting Script: Prevents anyone from using midspins as an attack (deletes midspins from the arena).
MO-X: EMOMOMO "EMOMOMO but after you meet a tile thats > 180˚ the speed should be doubled compared to tiles < 180˚"
Contra-Tempo Script: ???
PA-X: Distance "But the midspins are taking over this level"
Midspin Script: Allows the user to summon midspins as projectiles.
RJ-X: Fear Grows "But the multitaps has been changed to midspins"
Multispin Script: Doubles the strength of midspins.
XI-X: It Go "But the planet would pause for 2 extra beats for each tile with icon on it, iff possible"
Micro-Pause Script: ???
XO-X: One Forgotten Night "But its curse effect is defined as the combination of XO-1 and XO-2"
Dual Inversion Script: ???
Circular Protocol:
Linear Protocol:
XT-X: Options "But all the straight tiles are missing"
Teleportation Script: Allows the user to teleport short distances, so long as the destination and starting point can be connected by a straight line.
T1-X: NEW LIFE "But every hold is at its shortest state"
Quick Charge Script: Launches a powerful charge-based projectile that gets stronger the longer it is charged for (but has a short limit).
T2-X: Sing Sing Red Indigo "But these special midspins change the speed"
Timestream Script: Uses midspins to temporarily alter the flow of time around them, either speeding things up or slowing things down to give them an edge.
T4-X: Third Sun "But it is a midspin party"
Party Script: Similar to the PA-X Crab (Pax), summons a variety of midspins as projectile attacks (Gravity, Light, Earth, and Air).
"...When did I name this?" - Cadenza
T1-EX: NEW LIFE "But every hold is now one turn longer"
Charge Script: Launches a powerful charge-based projectile that gets stronger the longer it is charged for.
T2-EX: Sing Sing Red Indigo "But the special midspins can change the planet counts"
Planet Toggle Script: ???
T3-EX: No Hints Here "But the affected sections are separated to multiple levels"
T3-E1: Warm Up!! "But the given curses are halved"
???: Halves the strength or {} of other curses or abilities.
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T3-E2: Holds & midspins!! "But the holds make your speed slower & the midspins faster"
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T3-E3: Don't miss a shot!! "But I failed to figure out the length of the straight segments"
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T3-E4: Tricky Triangles!! "But it reverses the order for tiles in each loop"
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T3-E5: High Fives!! "But the midspins are mirrored"
???: Reflects projectiles.
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T3-E6: Collect 3!! "But the freeroam isn't free anymore"
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T3-E7: Remember This!! "But the track is invisible"
???: {Either makes the user or the area around them invisible}
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T3-E8: Warp Tiles!! "But there's a hard limit to the value in minimum for angle of tiles"
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T3-E9: Answer!! "But the pauses have stopped functioning"
???: {Prevents people from stopping}
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T3-E10: Speedy Floors!! "But there's a hidden twirl behind every speed change icon"
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T3-E11: Drifting Floors!! "But it reverses the order of tiles between horizontal segments"
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T3-E12: Drunk Rhythms!! "But the amount of precision for tiles is π/4 (rounds up)"
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T3-E13: Defend the Castle!! "But the title can tell you what's going on here"
???: Describes the current curses in effect. Acts sort of like a Pokédex, scanning other curses to explain how they work.
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T3-E14: Fog!! "But there's an extra 180˚ tile for each amount of tiles passed"
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T3-E15: Disappearing Floor!! "But the planet would step on the 1st tile on its orbit as long as that tile is located after the tile it stays on" (Essentially, the planets can take shortcuts forward as long as the tile is directly in front)
???: {How does this differ from the Shortcut Script?}
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T3-E16: Answer!! Again!! "But each pause beat generates an 180˚ tile after it"
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T3-E17: Avoid Being Spotted!! "But every continuous turnarounds repeats the section from themselves until the next turnaround (neither included) for each of themselves"
???: {Something to do with repeating segments}
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T3-E18: Tricky Triangles... Two!! "But the 1st numerical value would be increased by 1"
???: {Affects math-based curses by adding 1 to their ability}
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T3-E19: Almost there!! Don't get distracted!! "But all the angles are multiplied by a number"
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T4-EX: Third Sun "But the midspins are from Australia"
Mirrorplane Script: ???
***Special Cases***
T5-X: Divine Intervention "But its curse can change the description of any curse effect"
Alternative ___ Script: Allows the user to alter certain factors of a curse, as if reprogramming it. (Not just her own, but other curses too!)
For example, Alternative Pause Script might change from "But there is a 1 beat PAUSE on every tile" to "But there is a twirl on every tile", changing the effect of the ability as well.
Anti-Curses (N+X or - N-X)
Inverse ___ Script: Allows the user to invert or reverse the functions of certain curse effects. (Not just her own, but other curses too!)
For example, Inverse Duplication Script would change from "But every successive same-angled tile segment has 1 additional tile" to "But every successive same-angled tile segment has 1 less tile". Instead of duplicating an item, then, this Script would delete one half of a matching pair.
Metamechanisms (N-X*n)
Multiplies the power of certain curses by 'n'. (Very niche, but can also apply to other curses besides her own.)
For example, "Delaying Script * 3" would increase the length of time that a motion or action is delayed for threefold.