I can't properly write matrices on this site, and images don't work the way I want them to, so I'll write them like this: [a, b, c, d]
Main Levels
1-X: A Dance of Fire and Ice: "But the planets are invisible"
([1, 0, 0, 0] = only the <1-X> curse is active)
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*"But the planets are way too visible"
([-1, 0, 0, 0] = the <1-X> Anti-Curse)
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2-X: Offbeats: "But every vertical part is flipped relative to the last vertical part"
(Every other vertical segment is flipped vertically)
([2, 0, 0, 0] = only the <2-X> curse is active)
([2, -2, 0, 0], = <2-X> first, then it's Anti-Curse equivalent. This results in every vertical segment being flipped vertically.)
([0, 0, 2, 0] = The same as [2, 0, 0, 0]. It would only be different if the first two zeros were something else.
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3-X: THE WIND-UP: "But non-straight angle is played thrice"
([3, 0, 0, 0] = only the <3-X> curse is active)
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4-X: Love Letters: "But every angle < τ/2 radians speeds you up"
(Tiles less than 180˚ speed up the song by 1.01x)
([4, 4, 0, 0] applies the <4-X> curse twice, so roughly 1.02x per tile)
([4, 4, 4, 4] ∘ [4, 0, 0, 0] = The <4-X> curse is applied 5 times, so roughly 1.05x per tile.)
([4, 4, 4, 4]^2 = This matrix is applied twice, so the <4-X> curse repeats 8 times (~1.08x per tile instead of 1.01x))
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5-X: The Midnight Train: TBD
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6-X: PULSE: TBD
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7-X: Spin 2 Win: "But for every non-straight tile, take the next complementary, supplementary or explementary tile, and move it to right after the tile. If this is impossible, skip the tile."
([7, 0, 0, 0] = only the <7-X> curse is active)
(Each non-straight tile (let's call it A) looks for any tile in front of it that would, when added to A, equal 90˚ (complementary), 180˚ (supplementary), or 360˚ (explementary). If there is a tile that fits one of these conditions (let's call it B), then B will be placed directly after A, disappearing from its normal spot, and then the track continues as normal. If there is no such tile that matches these conditions, then A is removed and skipped over entirely.)
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8-X: Jungle City: "But you don't have access to this file"
(Track is invisible and audio is muted)
([8, 0, 0, XN] = <8-X>, plus the XN-X matrix; while it hasn't been officially revealed yet, the description is this: "But for each tile, if T is equivalent to A mod X, then it has a twirl, and if T is equivalent to B mod Y, then it has a multitap (where T is it's tile number)". A = 0, B = 3, X = 5, and Y = 7.) {I'll change this when <XN-X> officially releases.}
(Basically [8, 0, 0, XN] makes the level impossible to sightread.)
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9-X: Classic Pursuit: TBD
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10-X: Butterfly Planet: TBD
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11-X: Heracles: "But the person who charted this forgot about twirls"
(Audio remains the same)
(Because of copyright issues, while the <11-X> Curse is still in effect, the <MN-X>2 Curse is placed on top of it. See below.)
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12-X: Artificial Chariot: "But every non-straight angle strictly greater than τ/4 ends with a midspin now"
(Thankfully, the audio remains the same; otherwise, this would be a mess to sightread)
([12, 0, 0, 0] = only the <12-X> curse is active)
([12, 0, 0, -11] = <12-X>, then the Anti 11-X Matrix, which adds twirls to every tile (just like 11-X?))
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Xtra Worlds (TBD)
B-X: Thanks For Playing My Game:
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B-EX: Thanks For Playing My Game (Hexacube Remix):
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XC-X: Credits:
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XF-X: Third Wave Flip-Flop:
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XH-X: Final Hope:
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XM-X: Miko Skip:
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XN-X: Trans-Neptunian Object:
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XR-X: Rose Garden:
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XS-X: Party of Spirits:
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Collab Worlds
ML-X: La nuit de vif: TBD
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MN-X: Night Wander (cnsouka Remix): (<MN-X>1) "But each midspin gives you 111111111111ms of display latency for 3 tiles"
(Screen basically freezes for 3 tiles after each midspin)
(<MN-X>2) "But every midspin is one tile before its usual spot"
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MO-X: EMOMOMO: TBD
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PA-X: Distance: TBD
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RJ-X: Fear Grows: TBD
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World Crown - Challenge Levels
XI-X: It Go: TBD
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XO-X: One Forgotten Night: "But it's charted a bit too accurately"
([XO, 1, 0, 0] = <XO-X> + <1-X>, so the planets are invisible too.)
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XO-EX: One Forgotten Night (Quree Remix): TBD
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XT-X: Options: TBD
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Neo Cosmos DLC
T1-X: NEW LIFE: "But for whatever reason each hold arrived 1 tile early for work"
([1T, 0, 0, 0] = only the <T1-X> curse is active)
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T2-X: Sing Sing Red Indigo: TBD
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T3-X: No Hints Here!: "But every section is played twice"
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T4-X: Third Sun: "But the planet ease isn't linear (and also everything else that moves isn't linear)"
(Planet ease setting changes after every checkpoint)
([4T, 0, 0, 0] = only the <T4-X> curse is active)
(< -X> = "But there's too many distractions". Fake midspins are added as distractions)
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T5-X: Divine Intervention: TBD
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Neo Cosmos DLC EX Levels
T1-EX: NEW LIFE: "But there are random holds everywhere"
([e^1T, 0, 0, 0] = only the <T1-EX> curse is active)
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T2-EX: Sing Sing Red Indigo: TBD
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T3-EX: No Hints Here!: TBD
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T4-EX: Third Sun: "But there's a minimal hold right after every triangle and after every chain of midspins, if there wasn't one already"
(Still counts as a "chain" even when there's only one midspin)
([e^4T, 0, 0, 0] = only the <T4-EX> curse is active)
([-1T, e^4T, 1T, 0] = Existing holds are 1 tile late → <T4-EX> adds holds after triangles and midspins → all holds, including those added, are now one tile early. Existing holds are put back where they belong, but holds added by <T4-EX> are 1 tile early.)
([1T, e^4T, -1T, 0] = Existing holds are 1 tile early → <T4-EX> adds holds after triangles and midspins → all holds, including those added, are now one tile late. Existing holds are put back where they belong, but holds added by <T4-EX> are 1 tile late.)
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Other (Sh*tposts)
XH-X: Final Hope "But its cursed by XO matrix and XO matrix and XO matrix and 1 matrix and 11 matrix"
(XO*3 = hyper "accurate" chart, 1 = invisible planets, and 11 = twirls are missing but the chart remains the same.)
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