Hello there!
My name is Trinity, and ever since Firestix first created the Cursed Crabs, I've been obsessed with cursed versions of ADoFaI levels. This community has only continued to grow, and I love seeing new series pop up, but it's been difficult cataloging every single curse and what they do.
That's what this website is for! (Yes, I know Yangsy has a similar site, but I want to take things above and beyond.)
My mission is to organize each Curse and explain every detail that might get confused or overlooked.
I hope this website clears things up for anyone who still has questions or is just curious about this little niche of the internet.
Warning: This website was not made for mobile. For the best experience, please switch to a desktop.
Another Warning: New curses appear all the time, so this site might be updated often.
⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘*****Tile Angles & Game Mechanics*****⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘
360 Tiles, AKA U-Turns/Hairpin Bend: "Landing on a 360° interval guarantees that the next place you should land is the place before the interval."
-A Dance of Fire and Ice Wiki
Multitaps: Are hit by pressing two keys at once. Only seen naturally in RJ-X: Fear Grows.
Midspins: Cannot be landed on, but must be pressed on beat.
Swirls, AKA twirls: Reverses the direction the planets' orbit.
"The end of the swirl will be red to indicate the tile it's on has an angle lower than 180 degrees. Otherwise, it will be blue."
-A Dance of Fire and Ice Wiki
Terms for angle types and shapes are often inconsistent across creators, but in general...
Straight tiles, AKA 180˚ tiles: Self-explanatory
Angled tiles (non-180˚ tiles) are everything else, excluding midspins or 360˚ tiles, which are specified as above.
Polygons, A.K.A. Enclosed Polygons/Shapes: A set of tiles that form a complete loop. Examples of polygons are Lions' Tails (in Artificial Chariot), parallelograms (in Jungle City and Butterfly Planet), Warped Loops (in Classic Pursuit), etc.
Regular Polygons: A shape where all sides and angles are the same. Examples of regular polygons are equilateral triangles (▵), squares (▪), pentagons (⬠), and so on.
Tech Chart: "While Classic charting revolves around having relatively simple gameplay, relying on concepts presented in the official levels, Tech charting goes beyond, having patterns where you would need to use two or more keys at once, being them at the same time or in a sequence of each other, and more complicated patterns. Tech charts can range from requiring medium skill levels to requiring skills that only the best of the best players have." -ADOFAI EDITOR GUIDE
Tech Charts often use what are known as Pseudo Notes (left), which are basically double-hit patterns like in RJ-X, though they come in many varities and difficulties.
One creator often describes their Curse changes using keyboard shortcuts, where each letter translates to a different direction and tile angle.
⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘*****Angle Types*****⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘
Acute Angles: An angle that measures greater than 0˚ and less than 90˚.
Right Angles: An angle that measures 90˚.
Orthogonal: Of or involving right angles.
Obtuse Angles: An angle that measures greater than 90˚ and less than 180˚.
Reflex Angles: An angle that measures greater than 180 degrees and less than 360 degrees.
Co-Interior Angles: A pair of angles formed when a transversal line intersects two parallel lines.
Complementary Angles: Two angles that add up to 90˚
Supplementary Angles: Two angles that add up to 180˚
Explementary Angles: Two angles that add up to 360˚
⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘*****Symbols*****⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘
θ = Theta: A Greek symbol often used to represent an angle. θ (Theta) ≠ 0 (Zero)
± = Plus-Minus Sign: A combination of plus (+) and minus (-).
When an exclamation point (!) is used before something, it means NOT. For example, != means not equal.
Iff is not a typo, and means "if and only if". "The biconditional is true in two cases, where either both statements are true or both are false." -Wikipedia definition for iff
ℤ = Double Struck Capital Z: Represents a set of integers (whole numbers). Includes all whole numbers, both positive and negative, as well as 0.
∈ = "Is an element of"
Pi (π) and tau (τ), despite looking similar, are not the same thing. Pi ≈ 3.14, while tau ≈ 6.28.
For example, nπ/4, where n can be any whole number between 1 and 4, can be equal to π/4 (45˚), 3π/4 (135˚), 5π/4 (225˚), or 7π/4 (315˚).
Meanwhile, nτ/4, where n can be any whole number between 1 and 4, can be equal to τ/4 (90˚), 2τ/4 (which is τ/2, or 180˚), 3τ/4 (270˚), or 4τ/4 (which is τ, or 360˚).