This class is dedicated to learning about game scripting. This is a repeat class from 22T1.
Game scripting is a common method of controlling the behaviour and sequencing of events and interactions within a game or scenario. Scripting can be thought of as a discrete language that uses principles of mathematics, combined with rules of syntax and patterns, to provide instructions for a computer to follow. In order for a game's design to move from an idea on paper to an experience that a player can interact with in a video game, we must be able to translate our design into a language that a computer can execute. We also want the instructions contained within this language to be consistent, accurate and effective, and we must possess an understanding of the mathematics that drive a computer, so that we can best utilise them.
In this unit, I implement a range of basic game functionality by utilising data manipulation, formulas, object creation, defining of behaviours, and working with event systems. I also build an awareness of how to use these elements within common game scripting languages and environments.
To see what I've learnt over the weeks, use the buttons below to navigate to each page.
Last updated: May 27th, 2022.