Week 11
— GDS314 —
— GDS314 —
Result = Condition? True:False;
Noise = Honk? "Sheo":"Honk";
Honk = !Honk;
Reflections Sources to Use
Alha, K., Koskinen, E., Paavilainen, J., & Hamari, J. (2017). Critical Acclaim and Commercial Success in Mobile Free-to-Play Games. In Proceedings of DiGRA FDG Conference, Dundee, Scotland, 1-6 August, 2016. https://dl.digra.org/index.php/dl/article/download/763/763
Hamari, J. (2015). Why do people buy virtual goods? Attitude towards virtual good purchases versus game enjoyment. International Journal of Information Management, 35(3), 299-308. https://d1wqtxts1xzle7.cloudfront.net/47670629/Why_Do_People_Buy_Virtual_Goods_Attitude2016[…]5NToR76eyz6KPwlqwZw__&Key-Pair-Id=APKAJLOHF5GGSLRBV4ZA