General Notes
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Lecture Slides
Annul is a recalling of events that are a disconnected list, whereas narrative connects the objects together in an ordered sequence.
A game story can be read thematically, e.g. Space Invaders dramatises fatalistic modern life, or features a last vanguard that is fighting off endless hoards of aliens as the humans escape; or Pac-Man represents capitalism through endless consumption of pellets.
An example of a pattern in a sequence of narrative events is called The Restorative Three Act Structure:
First act: beginning of events and introduction of conflict, e.g. character wakes up to a good morning and all of a sudden, a firey meteor hits their home;
Second act: developing and then climax of conflict, e.g. character tries to put out fire but then all of a sudden, aliens come out of the meteor and cause chaos; and
Third act: resolution of conflict, e.g. character puts out fire and neutralises aliens, and then can go about their day.
Chekhov's gun tells the idea that every element in a story must be necessary, e.g. a shotgun on the wall is inherently expected to be part of the story.
3 stage linear narrative structure: Stimulus elicits action tendencies that restore equilibrium.
The triangle pattern for narratives (exposition, rising action, conflict, falling action and denouement) is inaccurate for contemporary narratives is inaccurate due to, for example, subplots that completely disrupt and overlap the triangle, or narratives that defy the traditional pattern.
Monomyth structure (moral growth):
The ordinary world;
The call to adventure;
The refusal of the call;
The meeting with the mentor;
Crossing the first threshold;
Tests, allies and enemies;
The approach of the innermost cave;
The ordeal;
The reward;
The road back;
The resurrection; and
The return with the reward.
Regulating interest: curiousity (questions and enigmas, or in media res), suspense (genre expectations, foreshadowing, or dramatic irony) and surprise (unexpected return of prior knowledge).
Tools for Unity and Narratives
Twine - Good storyboarding tool for pre-conceptualisation. https://twinery.org/
ChatMapper - Tool for interactive and writing that can work with Unity. https://www.chatmapper.com/
Ren'Py - A visual novel tool for creating character dialogue. https://www.renpy.org/
Fungus - Good Unity tool for simple interactive narratives (deprecated). https://fungusgames.com/
Dialogue System for Unity - Sworn-by tool for creating dialogue, quest dialogue, etc. https://assetstore.unity.com/packages/tools/behavior-ai/dialogue-system-for-unity-11672
First person narrative adventures - Unity plugin for dialogue which also features object inspector and inventory. https://assetstore.unity.com/packages/templates/systems/first-person-narrative-adventures-complete-puzzle-engine-131623
EndlessBook - Unity book plugin for creating readable books with flippable pages. https://assetstore.unity.com/packages/3d/props/endlessbook-134213
First Person Exploration Kit - Plugin to note as it has mechanics that could be handy. https://assetstore.unity.com/packages/templates/systems/first-person-exploration-kit-60434
Yarn Spinner - Narrative game tool for writers. https://www.yarnspinner.dev/
Inkle - Independent game developer who has made narrative tools for games. https://www.inklestudios.com/
Love/Hate - A tool to track NPC emotions. https://assetstore.unity.com/packages/tools/behavior-ai/love-hate-33063
Story Overview
Backstory: main character wants to take a break from his job, sees paid nature hikes and other paid wilderness activities and makes the mistake of thinking he can do it himself for free. Main character prints off a survival guide from online gets a friend to drop him off on a dirt track far out near the main game's saltmarsh setting and tells him to come back in three days.
Character is a city dweller in his thirties who works an office job that he doesn't like at a software engineering company.
The game is about surviving out in the middle of an isolated environment and learning tactics and skills to help survive without external help. The main character experiences natural challenges such as coldness and must overcome them.
Set in modern day over the span of a long weekend (three days).
Introduction of the game is set in an software engineering office setting where the exposition of the narrative takes place. The main part of the game is set in an isolated Australian coastal saltmarsh with surrounding mangroves and an open salinated field.
Theme of the game is an escape from the modern world—the character wants to escape his job for a short while to take a break, and thinks from seeing media of the wilderness online that an escape to the wilderness will give him this break.
Story Structure
Exposition stage is set in the office where the backstory and motives of the character is revealed.\
Rising action