Last Week
Implemented XR toolkit into the project.
Experienced issues with setting up VR for testing right away, had to use ADB to authorise the VR headset and then use OpenXR running through SteamVR to actually get the game to come through to the headset as the Oculus plugin kept failing.
Multiple issues ran into along the way, one most notable being that the height was not correctly tracking and would spawn me inside the ground. Fixed this by setting the height tracking to "device" and manually setting the height to 1.12.
Set up a test scene to test teleporting along a floor and picking up objects.
Today
Implemented XR toolkit into the prototype level.
Had an issue with height, fixed by setting height tracking to "floor", making sure camera was at floor and using a cube to measure height.
Got first iteration of crafting system working: put stick and rock together to make axe.
Found an issue with the objects falling through the floor when set up to utilise the XR toolkit, found that this was fixed by enabling "Convex" in Mesh Collider.
Got second iteration of crafting system working: put stick and log together to make campfire.
Encountered an issue where doing this would instantiate three campfire prefabs, found that having two colliders including one trigger collider was causing it to be detected three times.