For this assignment, we had to create 3 different animated sequences, a walk cycle, a run cycle and an action cycle and we could choose what we wanted to do! First of all, we had to research the 12 different principles of animation, then we had to explain what they are and also provide an example using gifs! Once we understood the principles, we got to work on our sequences and put the skills we learnt into use by using a software called Blender!
To begin with, I first created a walk-cycle using Blender's animation feature which you can see below. To do this I had been given an already rigged person to do it with so all I had to do was move and rotate the body parts into place and keyframe at different points in time! I made the foot step forward by raising it on the Z axis and moving it forward on the y-axis, I did the opposite to the other side of the body and gave the hips some swing and made the person bob up and down so it looked even more realistic, I also moved the arms in the opposite direction to the legs as that's what typically happens when you walk! I then copied all the keyframes I created then pasted them on the opposite x-axis therefore I pretty much mirrored the walk on the other side and after that I let the animation repeat itself and now I have a fully working walk-cycle!
A run cycle is pretty similar to a walk cycle, however the movements are faster and more dramatic. For example in t he walk cycle when you lifted the leg up it didn't leave the ground much but with a run-cycle its almost like you're kicking the leg with the power the walk didn't have. The only reason I can think why a person would run is desperation.Late to class? Run! Getting chased? Run! Your friend needs help? RUNNNN! This helped me realise that a run had to be more intense than a walk not just because they're faster but also the way the body moved. I did the same thing as the walk cycle with the key frames and copied them and flipped them to make it mirrored.
With the action-cycle I was having a pretty hard time determining what the action would be. I wanted to make it personal rather than just doing anything as it would resonate with me better and perhaps it would help me with creating it as I would have experience and I would know the precise actions of what you would need to do! I settled with a side kick because when I was a younger I used to do the Korean combat style called Taekwondo and I competed at events many times! To do this I researched it on Google and YouTube to find some references and I did a few myself so I could see with my own eyes what my body parts do whilst I'm performing one and this helped a lot, especially with the arms! I keyframed the different poses I created and added a few extra in to make the animation look extra smooth and then like I did with the other 2 I copied them and mirrored them so both legs were kicking at different times! To create the animation, I used the 'Pose to pose' technique as I found that it was the easiest way I could do it!
If I'm being completely honest this really tested my patience with Blender as at first I couldn't get to grips with the process of animation and it didn't really help that I missed the first 7 weeks of the course due to attending a different college however with some help from my tutors I managed to create this project and even though it may not be the best I am still proud of it as a week ago I couldn't even make a walk cycle very well. Therefore I think one of my strengths is my resilience but I feel like if I did this again I could improve it by making it a bit more complex!