play creative engineer(s) role(s):: theme(s) / terragongames.nl / course / team / edu.eliens.net / agenda
information --
presentation(s) (prezi) -- natuurprijs.nl / terragon nature game
inspiration(s) -- rainbow / crystal / wind / buzz / tone(s) / bird(s) / walk(s)
creative(s) / education(s) / work(s) ...
John A. Adam -- A Mathematical Nature Walk (amazon)
Jerome Bruner -- The Culture of Education (amazon)
Colleen Cordes, Edward Miller (eds) -- Fool's Gold: a Critical Look At Computers in Childhood (amazon)
Keith Devlin -- Mathematics Education for a New Era: Video Games as a Medium for Learning (amazon)
Robin J. Fogarty (ed.) -- Brain-Compatible Classrooms (amazon)
Karl M. Kapp -- The Gamification of Learning and Instruction: Game-based Methods and Strategies for Training and Education (amazon)
Terezinha Nunes, Peter Bryant -- Children Doing Mathematics (amazon)
James W. Pellegrino, Margaret L. Hilton -- Education for Life and Work: Developing Transferable Knowledge and Skills in the 21st Century (amazon)
David Sobel -- Childhood and Nature: Design Principles for Educators (amazon)
David Tyack -- Tinkering toward Utopia: A Century of Public School Reform (amazon)
create / learn / observe / play / topical media