reading material(s)
read(s) happy player(s):: project utopia / article(s) / reference(s) / technical book(s) / reading(s) / strategy
for this course, you don't need to read too much, although, apart from exploring the online resource(s), I may recommend:
- Holowchak M.A. (2007) Games as Pastimes in Suits's Utopia
- Jarvinen A. (2007) Introducing Applied Ludology: Hands-on Methods for Game Studies
- Susi T., Johannesson M., Backlund P. (2007) Serious Games -- An Overview
- Zagal J.P. (2009) Ethically Notable Videogames: Moral Dilemmas and Gameplay
in addition, it might be worthwhile to become familiar with
- Pascal Rettig -- Professional HTML5 Mobile Game Development (amazon/wrox)
- Robin Hunicke, Marc LeBlanc, Robert Zubek -- MDA: A Formal Approach to Game Design and Game Research
and for the adventurous
- Axelrod R. (1986) An evolutionary approach to norms
- J. Orlin Grabbe -- An Introduction to Quantum Game Theory
- Paul Lockhart -- A Mathematician’s Lament
- James W. (1910) The Moral Equivalent of War
and, of course, you may read more from the reference(s) above and other(s)!
reader's digest(s) -- plagiarism(s)
and, of course, also students are welcome to include fragments or references that they like!
- creativity is a communical process -- from organic creativity
- I think it is better to take a risk and constantly come up with new ideas, instead of playing it safe and incrementally improving the same concept over and over again -- from Michel Lamoré: innovation or evolution?
- and I almost forgot -- create religion(s)