The Dixit Illustration can be drawn as a playful cartoon with original cartoon characters or it can be realistic. It can be like an illustration from a children's book, (see children's book illustrations below.) Students will first play the game DIXIT. Then students will create an illustration that creates meaning. Students will have the opportunity to be use colored pencils, and/or watercolor, and pen and ink. Students will be given watercolor paper that will be good for any of the mixed media listed above. Thought must be given to the composition, (see Composition video below,) and craftsmanship is important, and combined with that, it can be playful and silly. See some examples below of illustrations from The New York Times Best Illustrated Children's Books For 2025. Students can also look at New Yorker Cover Illustrations to get more ideas. Especially the illustrations of Edward Steed.
How to use visual juxtaposition, unexpected combinations, and dreamlike imagery characteristic of Surrealism.
How to express ideas that are symbolic, metaphorical, or emotionally suggestive rather than literal.
How to generate imagery from imagination instead of direct observation.
How to use color schemes (analogous, complementary, triadic, monochromatic) to create mood or emphasis.
How color can communicate emotion, symbolism, or narrative clues.
How to apply blending, contrast, and value to make the artwork visually unified and expressive.
Because DIXIT cards rely on layered meaning, students are learning:
How to create an image that can communicate multiple interpretations.
How to embed symbolism and visual metaphor into their work.
How composition leads the viewer’s eye and creates mystery or intrigue.
How to turn an abstract idea, concept, or feeling into a concrete visual.
How to brainstorm and revise until their imagery feels both imaginative and intentional.
Students are practicing:
Creating with colored Pencil with the possible addition of watercolor to create intensity
Craftsmanship and attention to detail
1. Their Artwork shows clear imaginative/inventive features that tell a story or has an open ended meaning such as in Surrealism.
It does not have to be surrealism. That will be the student's choice.
Students can say:
Rubric indicators:
Inventive imagery
Strong symbolic or imaginative elements
2. Their Color Choices Are Intentional and Effective
Students can explain:
“I used complementary colors to create tension.”
“I chose cool colors to make the scene feel quiet and mysterious.”
Rubric indicators:
Color choices support meaning
Evidence of blending, shading, contrast, and value control
3. Their Card Communicates an Idea, Mood, or Story
Students can answer questions like:
“What feeling or idea does this card represent?”
“How did you use symbols to express that?”
Rubric indicators:
Viewers can interpret a meaning
4. They Can Reflect on Their Creative Process
Students can describe:
Their brainstorming or sketch attempts
What compositional or color decisions they changed
What effect they wanted the artwork to have
This reflection shows metacognition (they are aware of how they learned).
5. Feedback From Peers Matches Their Intent
During critique or gameplay:
If peers interpret the mood/idea close to the artist’s intention, learning is demonstrated.
6. Their Final Work Meets the Project Criteria
A rubric or checklist might assess:
Imaginative imagery ✔️
Effective color theory ✔️
Creative symbolism ✔️
Thoughtful composition ✔️
Craftsmanship ✔️
When students can independently check off those boxes, they know they’ve met the learning goals.
There are several ways to create meaning. You can focus on a single concept like
Transformation
Good Luck
Bad Luck
Birth
Friendship
Who We Really Are Inside
Tree Of Life
Someone Else's Perspective
The Upside Down World
A World Inside a World
An Interesting Cast Of Characters
What we think we look like to others
Compassion
Look at English Idioms for ideas
Here are the basic story lines in writing, movies, art, etc.:
Man In hole/ Man gets out of hole - A character gets into trouble and then gets out of it, ending up better off than they started.
Rags to Riches - A steady rise from bad to good fortune.
Icarus: A character rises to great heights, only to fall from them.
Stranger from afar bringing change -
Miss-matched buddy - is a narrative structure that pairs two characters with fundamentally incompatible personalities, skill sets, worldviews, or backgrounds, forcing them to work together toward a common goal. The central conflict and primary source of entertainment in this trope arise from the friction, humor, and eventual grudging respect that develops between the partners.
Fish out of water - a main character abruptly removed from their familiar environment and placed in a totally alien setting. The story focuses on their struggle to adapt, the comedic or dramatic misunderstandings caused by cultural clashes, and their eventual adaptation or failure to do so
The basic storylines can be viewed through the lens of structural elements like exposition, rising action, climax, falling action, and resolution, or through the seven overarching plot types identified by Christopher Booker:
Overcoming the Monster
The Quest
Rags to Riches
Voyage and Return
Comedy
Tragedy
Rebirth
These fundamental frameworks are used to organize the main events and character arcs of countless stories across different genres and mediums.
This video is for those of you who were not in class when I read Several children's books to the class.
The Books I read to everyone that all students need to read if they were absent are:
THE AMAZING BONE by William Steig, (He also wrote the original SHREK and also SYLVESTER AND THE MAGIC PEBBLE and was a famous illustrator for The New Yorker Magazine)
THE TALE OF CUSTARD THE DRAGON written by Ogden Nash illustrated by Lynne Munsinger
IT'S NOT MY TURN TO LOOK FOR GRANDMA By April Halprin Wayland, illustrated by George Booth, (who was another famous illustrator for The New Yorker Magazine)
I have these books available to read in class or you can check books out through our school library by
Get a school library card: Apply for a library card at your school's library to check out physical books.
Request a digital library card: If you have a misplaced card or no account, apply for a digital card on the Washoe County Library website to borrow digital resources like ebooks and audiobooks.
Use your card at school: You can use your Washoe County Library card to check out materials at school libraries.