Post date: May 24, 2011 7:10:14 PM
Some days I think I am going to loose my mind with all the great ideas and twisting plot I visit upon my players. And then I realize I lost something or they lost something along the way.
Well the other day I stumbled across a great tool for while researching if I wanted to buy a particular PDF.
I found this great "Plot Stat Block" article that linked to a great form (they have it as both a PDF and a RTF) that basically helps you plan our your plots in a game and its logically organized and makes a great way to keep yourself and the PCs on track, but it is open enough to allow flexibility as the players interact with your "great idea."
http://www.campaignmastery.com/blog/plot-stat-block-for-the-organized-game-master/
I am going to host the article and forms under the rules files because I feel I will be using this idea for years to come, even after my current computer dies a horrible death someday.
Also, now that Doc is running us through Rogue Trader using Savage Worlds - I am still mastering all the rules.
First, long had I ruled that Running and doing something else would incur both a -2 penalty to the action AND the run die. This was an error, there is never a minus to the run die. Instead the Multi-Action Penalty (MAP) is applied to anything else they are doing.
Second, this is the bad habit of carrying one game mentality to another, but live and learn:
SiSi: Is it possible for a player with 6 movement for example, to move 2 squares, shoot and then move the remaining 4 squares?
Clint: Yep, characters can resolve their actions at any point during their movement.
Also for the next chapter of the fallout game, I am seriously considering giving the party "allies" as they go to war to rescue Thorn from the super-mutant threat. Their actions will determine how many and what quality, but in anticipation I have obtained a B&W copy of the Savage Worlds Ally sheet and uploaded the JPG to the files section. Looking forward to making that exciting next step in the rules.