mcjVoxelTerra



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Introduction
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A script that converts images into props ( wavefront .obj files )

the brightness of a pixels corresponds to the height of the terrain

there's a mode where the object is made of tall cubes and one where it's simple facets


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History
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January 18th 2018 4:40 AM -  Release V1



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Installation
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The zip package is found at the bottom of this page

unzip it in your daz content folder, 


typically :

C:\Users\USERNAME\Documents\DAZ 3D\Studio\My Library


once installed, it will appear in your content library, under 


The Daz Script will be found in  My Library / Scripts / mcasual 


Starting with Windows 7 if you right click on the downloaded zip file

and select the [Extract All ....] pop-up menu item
you simply browse up to your Daz Studio Content Folder
and the files will fall in the proper folder 



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Use
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Specify a size (cm) for the object that will be created.

The height is the size for the full-white pixels in the image.

Also specify the tesselation / divisions.

If you press the "Build Voxel-like" button with tesselation = 64x64
then 4096 tall-cubes will be created
If you press the "Build Terrain-like" button with tesselation = 64x64
then 4096 welded facets will be created

After you press one of those 2 buttons, You will be asked for an output
filename. ex :c:/tmp/myobject.obj

Then you will have to supply a path to an existing image.
The combined brightness of each pixel (R+G+B)/3 sets the height of the tall-cubes

The 'Load' button will load the last saved .obj file. You can use it repeatedly.
Note that the export/import units are 1unit = 1cm

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License
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// by mCasual/Jacques

// You can use this script freely for personal or commercial use.

// You may not resell, distribute for profit, sub-license or rent this script in any way.

// you may credit this script to mCasual/Jacques

//

// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,

// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR

// PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE

// FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,

// ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.



ċ
mcjVoxelTerra.zip
(16k)
mCasual Jacques,
Jan 18, 2018, 2:37 AM
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