mcjVoxelTerra
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Introduction
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A script that converts images into props ( wavefront .obj files )
the brightness of a pixels corresponds to the height of the terrain
there's a mode where the object is made of tall cubes and one where it's simple facets
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History
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January 18th 2018 4:40 AM - Release V1
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Installation
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The zip package is found at the bottom of this page
unzip it in your daz content folder,
typically :
C:\Users\USERNAME\Documents\DAZ 3D\Studio\My Library
once installed, it will appear in your content library, under
The Daz Script will be found in My Library / Scripts / mcasual
Starting with Windows 7 if you right click on the downloaded zip file
and select the [Extract All ....] pop-up menu item
you simply browse up to your Daz Studio Content Folder
and the files will fall in the proper folder
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Use
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Specify a size (cm) for the object that will be created.
The height is the size for the full-white pixels in the image.
Also specify the tesselation / divisions.
If you press the "Build Voxel-like" button with tesselation = 64x64
then 4096 tall-cubes will be created
If you press the "Build Terrain-like" button with tesselation = 64x64
then 4096 welded facets will be created
After you press one of those 2 buttons, You will be asked for an output
filename. ex :c:/tmp/myobject.obj
Then you will have to supply a path to an existing image.
The combined brightness of each pixel (R+G+B)/3 sets the height of the tall-cubes
The 'Load' button will load the last saved .obj file. You can use it repeatedly.
Note that the export/import units are 1unit = 1cm
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License
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// by mCasual/Jacques
// You can use this script freely for personal or commercial use.
// You may not resell, distribute for profit, sub-license or rent this script in any way.
// you may credit this script to mCasual/Jacques
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
// PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
// FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.