### Autolimb tutorial genesis pushups

 Understanding autolimbExample, you select a figure's left foot andÂ you start Autolimbsince only one node is selected, autolimb creates a null node at the position of the left footthis null node will be called the targetthe left foot is deemed "the targeter"Autolimb measures the distance between the left Thigh joint and the targetFaster than the eye can see, Autolimb bends and unbends the left Shin joint until the distance between the thigh joint and the foot joint matches that distanceif the target is too far from the thigh joint, Autolimb wont be able to find a knee angle that satisfies the goalif the knee limits are set to -10 to 165 degrees, then two bend angles may satisfy the leg-length requirementfor example -5 degrees and 5 degrees, this must situation must be avoided, so set the limits to 0 to 165 degreesif the knee or elbow bend limits are -165 to 10 degrees, set them to -165 to 0 degreesthen Autolimb twists and turns the thigh joint so that the line from the thigh joint and the foot joint points (and reaches) the targetif the limits on the thigh joint(s) dont allow this rotation the target wont be metso it's better to set Limits Off on the thigh and shldr jointsSetting the Pose at frames 0 and 30important points:- elbow and knee bend limits were adjusted to range between 0 to 155 or -155 to 0- the knees and elbows were left slightly bent ( to facilitate leg and arm length computes )- limits were turned off on shldr and thigh joints- limits on the wrist, feet and toes were set to off- i do a Memorize-Figure-Pose at frame 0- i do a Restore-figure-Pose at frame 0- i do a Restore Figure Pose at frame 30Setting the pose at frame 15at frame 15, we xRotate the hip joint at 90 degrees ( horizontal body )we lower the hips until the toes touch the groundwe do a Memorize Figure Posewe do a Restore Figure PoseLets dance the Autolimbat frame 0 we select the right footwe start AutoLimbwe specify we want to process the whole PlayRangewe press the [Do It] buttonwe repeat this for the left foot and for the handsif all go well the positions of the hand and feet joints are fixed for the whole duration of the playrangeif it didn't go well it probably means AutoLimb could not find a knee/elbow bend angle to meet your targetsyou may need to adjust the pose where the knees/elbows are the most extended and give them a little bend anglebut the orientations of the hands and feet are not stable, we will fix that with mcjKeepOrientationfixed orientations for ankles and wrists using mcjKeepOrientimportant point: the Limits on the Hands and Feet and toes were set to Offelse mcjKeepOrient wont be allowed to set the extreme bend angles requiredgo at frame 0select a footstart mcjKeepOrientspecify you want to process the whole playrangepress the [Go] buttonrepeat for the other foot and hands