mcjSmoothMeshMorph
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Introduction
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This script will create a morph that moves each vertices of a mesh to the average position of each neighboring vertex
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History
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November 4th 2020 10:46PM - Release
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Installation
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The installation zip package can be found at the bottom of this web page in the attachments section
Unzip this zip file in one of your Daz Studio Content folders
Typically it means:
c:\program files\daz\studio\contents
or
C:\Program Files (x86)\DAZ\Studio\content
or
C:\Users\YOURUSERNAME\Documents\DAZ 3D\Studio\My Library\
if installed properly the script will be accessible in Daz Studio in the contents tab as
studio/scripts/mcasual/
or
My Library/scripts/mCasual
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Use
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select the figure or prop you want to smoothen
run the script
select the number of smoothing passes
the more passes the more smooth
If you are smoothing a terrain, you may want to checkmark the checkbox titled "Only Smoothen Y ( altitude )"
there's also a despeckle option,
the basic smooth operation averages the positions of each vertex and its direct neighbor vertices
the despeckle operation averages only the positions of each neighbor vertex and applies it to the central vertex
the OnlyY operation doesnt modify the X and Z coordinates of each vertex