mcjSmoothMeshMorph


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Introduction

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This script will create a morph that moves each vertices of a mesh to the average position of each neighboring vertex

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History

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November 4th 2020 10:46PM - Release

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Installation

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The installation zip package can be found at the bottom of this web page in the attachments section

Unzip this zip file in one of your Daz Studio Content folders

Typically it means:

c:\program files\daz\studio\contents

or

C:\Program Files (x86)\DAZ\Studio\content

or

C:\Users\YOURUSERNAME\Documents\DAZ 3D\Studio\My Library\

if installed properly the script will be accessible in Daz Studio in the contents tab as

studio/scripts/mcasual/

or

My Library/scripts/mCasual

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Use

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select the figure or prop you want to smoothen

run the script

select the number of smoothing passes

the more passes the more smooth

If you are smoothing a terrain, you may want to checkmark the checkbox titled "Only Smoothen Y ( altitude )"

there's also a despeckle option,

the basic smooth operation averages the positions of each vertex and its direct neighbor vertices

the despeckle operation averages only the positions of each neighbor vertex and applies it to the central vertex

the OnlyY operation doesnt modify the X and Z coordinates of each vertex


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License

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