mcjExportFigureAnimToBlender

Purpose

For each figure in the scene

For each frame of the playRange

Export the figure pose-animation as Blender-Python-Script code

The resulting Blender Python Script can be used after manually importing

the FBX scene that was manually exported from Daz Studio

Note that this functionnality will be added to mcjTeleBlender 4 Beta

mcjTeleBlender can also create blender-python scripts to fix the materials produced by the FBX transfer

https://sites.google.com/site/mcasualsdazscripts9/mcjteleblender4temprelease

History

August 24th 2019 11:02 PM - Release v1

August 25th 2019 1:02 AM - Release v2 ( v1 only saved frames 1 to 180 )

August 25th 2019 2:05 AM - Added the pre-requisite Blender Python script mcjAnimImport.py

August 31st 2019 12:36PM - Better transfer of keyframe times (blender's 1-frame offset and FBX's 25fps)

Installation

The zip package is found at the bottom of this page

unzip it in your daz content folder,

typically :

C:\Users\USERNAME\Documents\DAZ 3D\Studio\My Library

once installed, it will appear in your content library, under

My Library / Scripts / mcasual

Starting with Windows 7 if you right click on the downloaded zip file

and select the [Extract All ....] pop-up menu item

you simply browse up to your Daz Studio Content Folder

and the files will fall in the proper folder

IMPORTANT

in the attachments at the bottom of this page you will find the Blender python script mcjAnimImport.py

this script must be placed in your Blender 2.8 folder 2.80\scripts\addons

Use

Adjust the Daz Studio PlayRange to your liking

Run the script

press the "Export Figures Animation to Blender" button

specify a filename and location

usually the same name and location as the FBX file you will or did export

done

my Daz Studio FBX export settings

for my tests so far i used these settings

you can leave "Animation" export on

And the script produced by mcjexportfigureanimtoblender

will replace the animation of the figures

Blender Import settings are the defaults

Note about Figure root nodes

for now the script transfers the positions of the root nodes correctly

the Rotations and scale animations may not be transfered

i will check/fix this someday soon

License

// =====================================================================

// by mCasual/Jacques

// You can use this script freely for personal or commercial use.

// You may not sell, resell, sub-license or rent this script in any way.

// you may credit this script to mCasual/Jacques

// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,

// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES

// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND

// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT

// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,

// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING

// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR

// OTHER DEALINGS IN THE SOFTWARE.

// =====================================================================