mcjShoeTut
Creating Poser/Studio compatible shoes for Aiko3 using free tools
by mCasual/Jacques
notice: i am in not an employee of Poser nor Daz Studio which are both trademarked names
A copy of this tutorial (web page) and associated images can be found in the attachments section at the bottom o f this page.
Load the AikoLE figure in Daz Studio ( DS )
In the parameters tab, do a Zero/Zero Figure pose
In the Scene Tab, make Aiko invisible ( root node ) then make the Toes, Feet, Shins and Thighs visible
Do a File / Export / Wavefront Object (*.obj )
and export this as aiko3LELegs.obj using these export options
In Blender
import aiko3LELegs.obj
The model we produce must be partitioned the same way Aiko's legs are partitioned ( also called groups )
create your shoes
notice that it's the bending of Aiko's toes that will create the bending of the boots toes
select the right boot, go in edit mode, select the faces that should be owned by the rShin group,
use the Mesh/Vertices/Separate/Selection operation to extract it
repeat for rFoot, rToe, lShin, lFoot, lToe
Rename each mesh with the exact same names used in Aiko's mesh
Select the 6 meshes and do a File / Export / Wavefront(.obj)
make sure the "objects as Obj Groups" checkbox is check-marked
save this obj in Daz Studio or Poser's runtime folder
on many PCs the runtime folder is C:\program files\daz\studio\content
specifically, save it in Runtime\Geometries\Yourname\testBoots.obj
save your blender scene
using a text editor like Wordpad, correct the names of the groups ( g )
in this case do a Find and Replace [Mesh.o21_rToe] by [rToe]
Find and Replace [Mesh.o17_rShin] by [rShin]
etc... for the 6 groups
Using Morph Manager 4 by Paul "Mr. X" Mason
http://www.morphography.uk.vu/dlutility.html
open Aiko3LE's CR2 file, usually found in C:\Program Files\DAZ\Studio\content\Runtime\libraries\Character\DAZ Aiko 3
or any other Aiko Cr2, the smaller file the better, namely the Aiko Blank figure
use Morph manager to delete all the Morph targets
save this file in Daz Studio's content folder under Runtime/Libraries/Characters/Yourname/testBoots.cr2
open testBoots.cr2 using Wordpad
or
CR2 Editor 1.51 by John Stallings ( http://www.morphography.uk.vu/dlutility.html )
search for the string figureResFile
and replace those 2 lines with
figureResFile :Runtime:Geometries:YourName:testBoots.obj
oops i just noticed ... in MorphManager, there's a button to do this
and it's done
you can open the testBoots figure from your content/Figures/YourName librairy
Fixing problems with the High Heels
Since the Aiko figure does not include heels, the rigging needs to be adjusted
for instance, using Aiko's rig, the heel would bend when Aiko's toes bend
we fix this by changing the Exclusion zone of the rToe and the lToe joints
open testBoots.cr2 using CR2 Editor 1.51 by John Stallings ( http://www.morphography.uk.vu/dlutility.html )
go into the second "actor rToe" section
go in the jointX jointx section
double-left-click on the "angles" item to enter edit mode
change the first angle from -26 to -67 (degrees)
this works for 5 inch heels, a value of -80 would allow longer heels
note: these settings seem to work well with high heels
angles -67.5 -158.0 -192.0 49.5
The other problem with Aiko's rig is that the falloff zone does not encompass the heel
so we need to make the zone taller
still in the CR2 editor
go down to the 2nd occurrence of rFoot
go in the channels section
go in the jointX jointx section
under "SphereMatsRaw"
change the 2nd line that reads
0 0.0166003 0 0
to
0 0.05 0 0
the inner falloff zone was 1.66% tall, it's now 5% tall
repeat for the other foot