mcjGlossy
Introduction
Tiling surface textures is possible under Daz Studio 1 and 2, as long as you use Software renders and the proper shader
Installation
The zip package is found at the bottom of this page
unzip it in your daz studio folder, typically C:\Program Files\DAZ\Studio\
once installed, it will appear in your content library, under Studio / Shaders / mcjGlossy
Note: usually we unzip the zips into the content folder, but this time it's the Studio folder
note: the following files are installed
- scripts\support\DAZ\shaderDefinitions\surface\mcjglossyDef.ds
- scripts\support\DAZ\shaderDefinitions\surface\mcjdefaultglossySurf.ds
- scripts\support\DAZ\shaderDefinitions\displacement\mcjdisplaceSurf.ds
- content\shaders\mcjGlossy.ds
- content\shaders\mcjGlossy.ds.png
- shaders\mcjglossy.sdl
- shaders\mcjglossy.sl ( the source! )
- shaders\mcjdisplace.sdl
- shaders\mcjdisplace.sl ( the source! )
we count of the presence of the default Daz Studio shaders on your computer
- scripts/support/DAZ/rendertime/surface/dzDefaultAttribs.ds" );
- scripts/support/DAZ/shaderDefinitions/surface/dzdefaultshadowSurf.ds" );
- scripts/support/DAZ/rendertime/surface/dzDefaultShadowAttribs.ds" );
- scripts/support/DAZ/rendertime/displacement/dzDefaultDisplaceAttribs.ds" );
- shaders/dzdefaultshadow.sdl
if those files are not present on your computer
you can download them from the attachments section - see below
beware that installing this on Daz Studio 3 or 4 may break your shaders !
so they should probably/possibly/maybe only be used by DS 1 and 2
Use
Select the object to be shaded
Select the surface(s) to be shaded
double-left-click on the mcjGlossy shader icon
done
go in the surfaces tab
if all went well, the surface shader will be headlined "mcj Glossy Plastic
and there will be a "Tiling" section with 4 sliders that let you control texture placement and tiling.
Note that the 3d viewport will not show the surfaces as tiled,
but the Software renders will !
The new version ( as of july 2 2012 )
has separate Tiling Controls for the Bump/Displacement maps