mcjAiko3Sandals + Walk !
Introduction
High-heeled platform sandals for Aiko3
each shoe is only 1800 polygons,
initially i made it to speed up a scene rendered by Blender-Cycles, since other shoes i had were around 30000 polygons
To avoid issues related to the heels, this is a prop, not a poser figure
3 morphs are included to adjust for cases where Aiko bends her ankle
History
june 1st 2012 6:49pm added a poser version of the walk
May 31, 2012 9:19 AN fixed the walk animation which had an error at frame 30
May 30, 2012 7:53 AM posted
Installation
unzip the zip file found at the bottom of this web page in your Daz Studio content folder,
typically that's c:\program files\daz\studio\content
once installed, the props appear in the content/props/mcasual folder
to be specific, this is a zipped runtime folder
the 2 pose files, can be found in content/poses/mcasual
also a version of the walk for Poser since the first version
somehow loses the root node's animation when imported by Poser 7
Use
Load Aiko,
make sure the root, hip and legs nodes are not locked ( shift U )
turn off the limits of Aiko's feet and toes;
Apply the pose which was included in the installation package
and can now be found in in your library under content/poses/mcasual/poseForMcjAiko3Sandals.pz2
Aiko should now be in this pose
load the shoes
parent each shoe to the corresponding foot
this can be done in the Scene Tab, by drag-and-tropping the left shoe on the left foot
then the right shoe on the right foot.
And that's it
Tweak morphs
If you intend to rotate Aiko's feet, you will probably need to create/add d-forms
but, i provide 3 built in the shoes
bend twist-inside and twist-outside
they should work for small changes in the feet positions.
Walk this way
also included, a straight walk, which took me hous and hours to created
each walk cycle is 30 frames
it can be found in content/poses/mcasual as mcjAikoHighHeelsWalkJune1.pz2