mcjRetimeAnimation is a Script for daz studio which lets you change the frame rate of an animation.
If you select a figure, all of the figure's animation will be affected.
If you select a collection of nodes, only those nodes will be affected
Only the keyframe within the specified playrange will be processed.
"Destination Frame" lets you create the re-Timed animation at any point of the timeline
if the "Clear Destination Range" check-box is check-marked, then keyframes within the
destination timerangewill be deleted just before pasting over the re-timed animation.
if the "Clear Source Range" check-box is check-marked, then keyframes within the
destination timerange will be deleted just before pasting over the re-timed animation.
The "Time-Mirror" button will paste the re-timed animation in reverse time order.
If you example you created the animation for you character to walk one step to the left
and this animation goes form frame 0 to 30, you could set "Destination Frame to frame 30
and the character will walk back ( one step to the right) to the initial position.
you created a dance loop from frame 0 to frame 30
you want Aiko to repeat this dance step at frame 30, but 2 times slower
it's too slow, you want to make it 2 times faster
the tools named mcjDecimate and mcjBlooper, found elsewhere on this site
may help you further refine your animations.
The zip package is found at the bottom of this page
unzip it in your daz content folder, typically C:\Program Files\DAZ\Studio\content\
once installed, it will appear in your content library, under Studio / Scripts / mcasual
// by mCasual/Jacques
// ( MIT License )
// Copyright (c) <2012> <mCasual/Jacques>
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the "Software"), to deal in the Software without
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// copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
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// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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// OTHER DEALINGS IN THE SOFTWARE.