Zombie Counter With Menu

This tut helps you create a zombie counter via menu file, so it doesn't use any hud elements. It uses your hud.menu file to make the zombie counter, three added lines to your _zombiemode_spawner.gsc, and add one line to your mod.csv (if needed). If you are using dogs, instructions are at the bottom for that.

Instructions for the simple version:

1. In hud.menu, in root/raw/ui, find "competitivemodescores", and add this to that menuDef

 itemDef  {   name   "zombiecounter"   rect   100 70 0 0 HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_BOTTOM   textscale  .5   textstyle  ITEM_TEXTSTYLE_SHADOWED   textfont  UI_FONT_OBJECTIVE   textalign  ITEM_ALIGN_CENTER   forecolor  1 0 0 1   exp text  ("Zombies Left: " + dvarInt("zombie_counter"))   visible when  (dvarInt("zombie_counter") > 0);   decoration  }   

Help if needed:

See attached competitivemodescores file at bottom of page

(If you like, you can change visible when (dvarInt("zombie_counter") > 0); to visible 1 to always see the counter)

2. In root/raw/_zombiemode_spawner.gsc, or in your root/mods/mapname/maps/_zombiemode_spawner.gsc, find:

init() { 

3. Change it to this:

init() {  SetDvar("zombie_counter", level.zombie_total + get_enemy_count()); 

4. then find this:

zombie_death_event( zombie ) {  zombie waittill( "death" ); 

5. and change it to this:

zombie_death_event( zombie ) {  if(GetDvarInt("zombie_counter") <= 0) SetDvar("zombie_counter", (level.zombie_total + get_enemy_count())-1);  zombie waittill( "death" );  SetDvar("zombie_counter", level.zombie_total + get_enemy_count()); 

6. Add this to your mod.csv, if you don't have it already here or in another csv:

menufile,ui/hud.menu 

7. Build mod.

Count Dogs

If you want to count dogs too:

1. Open _zombiemode_dogs.gsc, in root/raw/maps, or in root/mods/mapname/ and find:

dog_death() {  self waittill( "death" ); 

2. change it to this:

dog_death() {  if(GetDvarInt("zombie_counter") <= 0) SetDvar("zombie_counter", (level.zombie_total + get_enemy_count())-1);  self waittill( "death" );  SetDvar("zombie_counter", level.zombie_total + get_enemy_count());