On Player Connect and Spawned has changed from WAW in BO3
It now uses a function in another script and calls the function passed when the player connects or spawns depending which you chose
init() { thread onPlayerConnect(); } onPlayerConnect() { for(;;) { level waittill("connecting", player); player thread onPlayerSpawned(); } } OnPlayerSpawned() { //do this } //put this up top of script #using scripts\shared\callbacks_shared; function init() { callback::on_connect( &on_player_connect ); callback::on_spawned( &on_player_spawned ); } function on_player_connect() { //do stuff each time a player connects }function on_player_spawned() { //do stuff stuff each time player spawns }