Handle End Game
Handle End Game
STOP END GAME
STOP END GAME
Check if players are down
Check if players are down
//place this in mapname.gsc main function
level._game_module_game_end_check = &GameEndCheck;
//place this at bottom of mapname.gsc
function GameEndCheck()
{
return false;
}
//to end the game when you want to add this in your script level notify("end_game");
//==================================================================
//To check when players are downed just check:
if(isdefined(self.laststand) && self.laststand)
//To respawn and revive a player (self is the player here):
self thread [[ level.spawnPlayer ]]();
self ReviveMe();
//you may want to take guns or something here...
function ReviveMe()
{
self notify ( "player_revived", level );
self notify ("stop_revive_trigger");
self notify ( "death");
//requires #using scripts\shared\laststand_shared; at the top
self zm_laststand::revive_success(level,false);
}
Modify endgame text
Modify endgame text
Modify end game text add this to mapname.gsc main function
level.custom_game_over_hud_elem = &Ending;
level.wongame = false;
//set to true before ending the game if they won
level.endgame_prefix = "Thanks For Playing!";
level.classic_win = "You Escaped!";
level.classic_lose = "Please Try Again.";
//add this to bottom of mapname.gsc
function Ending(player, game_over, survived)
{
if(isdefined(level.gungamewinner))
{
text = level.gungamewinner + " Won!";
}
else if(level.wongame)
{
text = level.classic_win;
}
else
{
text = level.classic_lose;
}
game_over.alignX = "center";
game_over.alignY = "middle";
game_over.horzAlign = "center";
game_over.vertAlign = "middle";
game_over.y -= 130;
game_over.foreground = true;
game_over.fontScale = 3;
game_over.alpha = 0;
game_over.color = ( 1.0, 1.0, 1.0 );
game_over.hidewheninmenu = true; game_over SetText( level.endgame_prefix + " " + text ); game_over FadeOverTime( 1 );
game_over.alpha = 1; if ( player isSplitScreen() ) {
game_over.fontScale = 2;
game_over.y += 40; }
survived.alignX = "center";
survived.alignY = "middle";
survived.horzAlign = "center";
survived.vertAlign = "middle";
survived.y -= 100;
survived.foreground = true;
survived.fontScale = 2;
survived.alpha = 0;
survived.color = ( 1.0, 1.0, 1.0 );
survived.hidewheninmenu = true;
if ( player isSplitScreen() )
{
survived.fontScale = 1.5;
survived.y += 40;
}
}