Handle End Game
//place this in mapname.gsc main function level._game_module_game_end_check = &GameEndCheck; //place this at bottom of mapname.gsc function GameEndCheck() { return false; } //to end the game when you want to add this in your script level notify("end_game"); //================================================================== //To check when players are downed just check: if(isdefined(self.laststand) && self.laststand) //To respawn and revive a player (self is the player here): self thread [[ level.spawnPlayer ]](); self ReviveMe(); //you may want to take guns or something here... function ReviveMe() { self notify ( "player_revived", level ); self notify ("stop_revive_trigger"); self notify ( "death"); //requires #using scripts\shared\laststand_shared; at the top self zm_laststand::revive_success(level,false); } Modify end game text add this to mapname.gsc main function level.custom_game_over_hud_elem = &Ending; level.wongame = false;//set to true before ending the game if they won level.endgame_prefix = "Thanks For Playing!"; level.classic_win = "You Escaped!"; level.classic_lose = "Please Try Again."; //add this to bottom of mapname.gsc function Ending(player, game_over, survived) { if(isdefined(level.gungamewinner)) { text = level.gungamewinner + " Won!"; } else if(level.wongame) { text = level.classic_win; } else { text = level.classic_lose; } game_over.alignX = "center"; game_over.alignY = "middle"; game_over.horzAlign = "center"; game_over.vertAlign = "middle"; game_over.y -= 130; game_over.foreground = true; game_over.fontScale = 3; game_over.alpha = 0; game_over.color = ( 1.0, 1.0, 1.0 ); game_over.hidewheninmenu = true; game_over SetText( level.endgame_prefix + " " + text ); game_over FadeOverTime( 1 ); game_over.alpha = 1; if ( player isSplitScreen() ) { game_over.fontScale = 2; game_over.y += 40; } survived.alignX = "center"; survived.alignY = "middle"; survived.horzAlign = "center"; survived.vertAlign = "middle"; survived.y -= 100; survived.foreground = true; survived.fontScale = 2; survived.alpha = 0; survived.color = ( 1.0, 1.0, 1.0 ); survived.hidewheninmenu = true; if ( player isSplitScreen() ) { survived.fontScale = 1.5; survived.y += 40; } }