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MakeCents Gaming
Call of Duty
Limits - BO3
MakeCents MOD - WAW
MakeCents Mod Tools - BO3
MakeCents Mod Tools - WAW
Maps
Lockout +
Orbicular
Maps - World at War - nazi Zombies
Mod Tools - World at War
Prefabs - World At War
Scripts - BO3
Freak Show
Growing Soul Collectors
Gun Game
Hit Markers
IntroHud
Player Weapon Trade
Riser Spawner Control
Shootable EEs
Sliding Door
Sublime AutoComplete - BO3
Testing Settings
thundergun_anygun
Weapon Fx
Weapon Karosel
Zombie Counter & Continuous Spawning
Scripts - World At War
Arsenal
Custom Screens - waw
Debug Script - waw
Freak Show
test
Key Pad Acess
No Trigger Script
Perk Randomizer - waw
Player Weapon Trader
Swap Suits - waw
Thundergun - waw
Weapon Trader - waw
Tutorials - BO3
Calling Scripts From Other Scripts
Custom Perks
Disable Box
Disable Wall Buys
Handle End Game
MP Template
On Player Connect/Spawn
Script To Radiant Tut
Scripts shared or zm or mp
Tutorials - World At War
400fx Error Limit Easy Fix
Communal Box (Share Box Weapons)
Randomize player starting everything
Randomize Starting Spawn Areas
Scripting Basics
Zombie Counter With Menu
CodeSkulptor
Scratch
MakeCents Gaming
Call of Duty
Limits - BO3
MakeCents MOD - WAW
MakeCents Mod Tools - BO3
MakeCents Mod Tools - WAW
Maps
Lockout +
Orbicular
Maps - World at War - nazi Zombies
Mod Tools - World at War
Prefabs - World At War
Scripts - BO3
Freak Show
Growing Soul Collectors
Gun Game
Hit Markers
IntroHud
Player Weapon Trade
Riser Spawner Control
Shootable EEs
Sliding Door
Sublime AutoComplete - BO3
Testing Settings
thundergun_anygun
Weapon Fx
Weapon Karosel
Zombie Counter & Continuous Spawning
Scripts - World At War
Arsenal
Custom Screens - waw
Debug Script - waw
Freak Show
test
Key Pad Acess
No Trigger Script
Perk Randomizer - waw
Player Weapon Trader
Swap Suits - waw
Thundergun - waw
Weapon Trader - waw
Tutorials - BO3
Calling Scripts From Other Scripts
Custom Perks
Disable Box
Disable Wall Buys
Handle End Game
MP Template
On Player Connect/Spawn
Script To Radiant Tut
Scripts shared or zm or mp
Tutorials - World At War
400fx Error Limit Easy Fix
Communal Box (Share Box Weapons)
Randomize player starting everything
Randomize Starting Spawn Areas
Scripting Basics
Zombie Counter With Menu
CodeSkulptor
Scratch
More
Call of Duty
Limits - BO3
MakeCents MOD - WAW
MakeCents Mod Tools - BO3
MakeCents Mod Tools - WAW
Maps
Lockout +
Orbicular
Maps - World at War - nazi Zombies
Mod Tools - World at War
Prefabs - World At War
Scripts - BO3
Freak Show
Growing Soul Collectors
Gun Game
Hit Markers
IntroHud
Player Weapon Trade
Riser Spawner Control
Shootable EEs
Sliding Door
Sublime AutoComplete - BO3
Testing Settings
thundergun_anygun
Weapon Fx
Weapon Karosel
Zombie Counter & Continuous Spawning
Scripts - World At War
Arsenal
Custom Screens - waw
Debug Script - waw
Freak Show
test
Key Pad Acess
No Trigger Script
Perk Randomizer - waw
Player Weapon Trader
Swap Suits - waw
Thundergun - waw
Weapon Trader - waw
Tutorials - BO3
Calling Scripts From Other Scripts
Custom Perks
Disable Box
Disable Wall Buys
Handle End Game
MP Template
On Player Connect/Spawn
Script To Radiant Tut
Scripts shared or zm or mp
Tutorials - World At War
400fx Error Limit Easy Fix
Communal Box (Share Box Weapons)
Randomize player starting everything
Randomize Starting Spawn Areas
Scripting Basics
Zombie Counter With Menu
CodeSkulptor
Scratch
Scripts shared or zm or mp
Script Tips and Zone Files
Scripts in shared, in zm, or in mp
Any scripts found in scripts/shared can be used between zm and mp
Scripts in scripts/mp are for multiplayer only
Scripts in scripts/zm are for zombiemode only
#using
If using a function from another script put this at the beginning
#using scripts\subfoldername\nameofscript;
Do not use / inside the using, only use \
#namespace
You don't need a namespace, without one you would use the name of the script instead
If you add a namespace don't make it the same as your script name, that is redundant
#insert
Insert a gsh to use global variables and functions in the gsh
#precache
precache materials (shaders), fx, or models to use via script
Zone files
Add scripts with:
scriptparsetree,scripts/zm/nameofscript.gsc
do not use \ here, only /
do not add ; at the end
Add a material:
material,nameofmaterial
Add an fx:
fx,pathtofxandnamefromfxfolder
fx,custom/stuff
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