Riser Spawner Control
Riser Spawner Control
- Control where each zombie type spawns and when, such as when you open a door
/* ##################### by: M.A.K.E C E N T S #####################
Script: Add to top of mapname.gsc
#using scripts\zm\zombieSpecificSpots;
Add to zone file
scriptparsetree,scripts/zm/zombieSpecificSpots.gsc
Radiant: struct kvps if specific spots are desired:
script_label>substring of the zombie models to spawn, that is unique
You can also delay with a flag or just when the zone is activated To allow them to spawn when zone is activated:
Just add that spawner like a normal spawner To activate with a
level flag: (for ee purposes or something)
Add the spawner, but change the script_noteworthy to the flag Script:
To add manually activated spawners via flag, add:
level thread Delay(flag);//this will match the script_noteworthy of the spawner
Check that the models that spawn from any normal struct are added using: AddNormalZombieModel("substring of models that spawn from normal spawner");
The default zombies would use substring "c_zom_der" ############################################################################### */