Riser Spawner Control

Riser Spawner Control

- Control where each zombie type spawns and when, such as when you open a door

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/* ##################### by: M.A.K.E C E N T S #####################

Script: Add to top of mapname.gsc

#using scripts\zm\zombieSpecificSpots;

Add to zone file

scriptparsetree,scripts/zm/zombieSpecificSpots.gsc

Radiant: struct kvps if specific spots are desired:

script_label>substring of the zombie models to spawn, that is unique

You can also delay with a flag or just when the zone is activated To allow them to spawn when zone is activated:

Just add that spawner like a normal spawner To activate with a

level flag: (for ee purposes or something)

Add the spawner, but change the script_noteworthy to the flag Script:

To add manually activated spawners via flag, add:

level thread Delay(flag);//this will match the script_noteworthy of the spawner

Check that the models that spawn from any normal struct are added using: AddNormalZombieModel("substring of models that spawn from normal spawner");

The default zombies would use substring "c_zom_der" ############################################################################### */