Welcome to the FSEconomy User Manual
FSEconomy can be very complex, with a steep learning curve. However, only a small portion of this user manual is 'need to know'. The rest can be learned as you progress through your virtual career as an FSE pilot. FSE was designed to be simple for simulator pilots who only want to fly once in a while but complex enough to be immersive for members who want more.
If there is anything that is unclear, be sure to visit our FSE Communities Forum. FSE has thousands of members that can help answer just about anything.
FSEconomy is a multi-player "persistent world" add-on for flight simulators, with an economical focus. It is "persistent" in that the aspects of the game - the aircraft location and fuel levels, etc. - are controlled by the players. Other players see changes in these items within the "game world".
FSEconomy is not a Virtual Airline. There is no schedule; there are no "levels"; there are no requirements to start from the bottom and work your way up. Having said that, some VAs do use the FSEconomy system to operate their VA.
FSEconomy strives to be a framework within which players can decide what FSE is to them... their "style of play" is the phrase frequently used. It is an open-ended platform, allowing each member to tailor their experience to their individual liking. Some members choose to use FSEconomy completely on their own; others choose to work with a few other players; and still others choose to join one or more communities made up of dozens of other players.
The basic concept of FSEconomy is that players use their flight simulator to move virtual passengers or cargo within the Game World. Players can own their own aircraft, or rent them from other players or from "the system". Players must be aware of their aircraft's capabilities and fuel levels so that they can carry the cargo selected, or to not become stranded at an airport without fuel. There are many expenses associated with every flight - rental charges, fuel costs, etc.; as well as income from the virtual passengers or cargo. The goal is to make more income than associated operating expenses.