XP 1600
N, Large, Humanoid(Giant)
Init +4; Senses Perception +5, Low-light Vision, Darkvision 60 ft., Scent;
AC 16, Touch 12, Flat-Footed 13; (+4 Natural Armor, +3 DEX, -1 Size);
HP 45 (5d8+20); Regeneration +5(Fire);
Fort +8; Ref +4, Will +4;
Weaknesses: fear of fire, vulnerable to fire;
Speed 30 ft., Climb 10 ft.;
Melee: Bite +9 (1d8+6), 2x Slam +9 (1d6+4);
Special Attacks: Crush (2d6+6) DC 16 Ref to avoid Pin;
Space (10 ft.), Reach (10 ft.) *(15 ft. with Slam);
Magic: CL=HD;
At Will: Virtue, Stabilize;
2/Day: Bless, Cure Light Wounds;
1/Day: Stunning Barrier Greater;
STR (18), DEX (16), CON (18), INT (8), WIS (12), CHA (7);
Base Atk: +5; CMB +9; CMD 21;
Feats: Weapon Focus (Slam), Crush, Intimidating Prowess, Iron Will
Skills: Acrobatics(+6), Bluff(-2), Climb(+6), Intimidate(+6), Perception(+5), Sense Motive(+1) Stealth(+10), Swim(+6);
Languages: Giant;
Gear: Stone Trolls often have small caches where they hide their valuables during the day.
Fear of Fire (Ex): An Stone Troll is shaken as long as it is within 30 feet of a visible fire or an open flame of at least torch size.
Sunlight Petrification (Ex): A Stone Troll that is exposed to natural sunlight is staggered and must make a DC 20 Fortitude save each round to resist turning to stone. Once the troll is out of the sun it turns back to flesh again. Spells like sunbeam or sunburst that create powerful natural sunlight cannot petrify a rock troll, but the troll is staggered for 1d4 rounds after being exposed to such an effect.
Environment underground or rocky terrain
Organization solitary
Treasure incidental
Stone Trolls are solitary but friendly creatures, most folk fear and misunderstand these gentle giants. They have been known to aid those in need with healing and protection from threats within their territories. They are however formidable combatants when they choose or are provoked into attacking.