Discworld Wizardry Orders
What you need to join after Guild Level 50.
This page is compiled from Sekiri's, Elanor's, the Spellcheck Project, and various other sites.
The Orders of Unseen University:
The Djelian Orders:
The Ancient and Truly Original Sages of the Unbroken Circle specialize in elemental magic, having the skills to summon the power of the elements to do their bidding. Fire, Water, Earth and Air are the tools of the Circle, and they use them to their fullest advantage.
The skills held by the Circle:
magic.spells.offensive
magic.spells.defensive
magic.spells.misc
magic.spells.special
magic.methods.elemental.air
magic.methods.elemental.earth
magic.methods.elemental.fire
magic.methods.elemental.water
magic.methods.mental.channeling
magic.methods.mental.convoking
magic.methods.physical.binding
magic.methods.physical.evoking
magic.methods.spiritual.summoning
magic.items.held.staff
magic.points
The Hoodwinkers are specialists in illusion and conjuring, and generally making ordinary people doubt Up and Down. With absolutely nothing up their sleeves but eye of frog, they can entertain a pub with dancing elves or frighten brigands with fiery dragons.
Skills for the Hoodwinkers:
magic.spells.offensive
magic.spells.defensive
magic.spells.misc
magic.spells.special
magic.methods.elemental.air
magic.methods.mental.animating
magic.methods.mental.channeling
magic.methods.mental.charming
magic.methods.mental.convoking
magic.methods.physical.binding
magic.methods.physical.evoking
magic.methods.spiritual.conjuring
magic.methods.spiritual.summoning
magic.items.held.staff
magic.points
Mrs. Widgery's Lodgers is the oldest continuous Order in the University, dating back to the founding of the UU. In the beginning, the Tower of Art was the only building of the University, and was too small to house the students. So, they were boarded at the house of Mrs. Widgery, on the site of what is now New Hall. In keeping with this long history, the Lodgers study the basics and fundamentals of magic, rather than branching out into different specializations. They receive a well-rounded magical education.
The skills of the Lodgers are:
magic.spells.offensive
magic.spells.defensive
magic.spells.misc
magic.spells.special
magic.methods.mental.animating
magic.methods.mental.channeling
magic.methods.mental.convoking
magic.methods.physical.binding
magic.methods.physical.enchanting
magic.methods.physical.evoking
magic.methods.physical.dancing
magic.methods.spiritual.summoning
magic.items.held.staff
magic.items.scroll
magic.points
The Brothers of the Silver Star are those wizards who did especially well in woodworking class. Being well-versed in the spells and lore needed to make and use magical artifacts, as well as the physical skills required, they are the fabricators of most magical items.
The skills of the Star are:
magic.spells.offensive
magic.spells.defensive
magic.spells.misc
magic.spells.special
magic.methods.physical.binding
magic.methods.physical.enchanting
magic.items.held.wand
magic.items.held.rod
magic.items.held.staff
magic.items.worn.ring
magic.points
crafts.smithing.gold
crafts.carpentry.turning
crafts.carpentry.whittling
crafts.points
The Venerable Council of Seers specializes in Ancient Lore, new magical research, and General Knowledge about Things. They have the skills necessary to Find Things Out. The Seers are the ones to ask about any obscure bit of knowledge, and also the ones to ask about current secrets.
The skills of the Seers are:
magic.spells.offensive
magic.spells.defensive
magic.spells.misc
magic.spells.special
magic.methods.mental.animating
magic.methods.mental.channeling
magic.methods.mental.convoking
magic.methods.physical.binding
magic.methods.physical.enchanting
magic.methods.physical.evoking
magic.methods.physical.scrying
magic.methods.spiritual.divining
magic.items.held.staff
magic.items.scroll
magic.points
"Demonology" is generally a nasty word around UU, and wizards in general. On one hand, the demonologist can have awesome power and his wishes fulfilled, on the other he's likely to end up being devoured by some tentacled thing, or burning forever in a pit of agony. This wouldn't be too bad, except they sometimes bring it on those standing too close, as well.
Still, someone has to summon all those imps for household tasks, and know the Names one shouldn't say after dark. This is where the Shadows come in.
magic.spells.offensive
magic.spells.defensive
magic.spells.misc
magic.spells.special
magic.methods.elemental.fire
magic.methods.mental.charming
magic.methods.mental.cursing
magic.methods.physical.binding
magic.methods.physical.chanting
magic.methods.physical.dancing
magic.methods.spiritual.abjuring
magic.methods.spiritual.banishing
magic.methods.spiritual.summoning
magic.items.held.staff
magic.points
The Order of Midnight engages in another questionable branch of magic. They're probably the ones you'd be most likely to see in the graveyards with a shovel, and least likely to invite to your fancy dress ball. While all wizards know the potency of dead things, and have a certain familiarity with certain 'bits', the necromancer is the only one who enjoys the company of the dead.
magic.spells.offensive
magic.spells.defensive
magic.spells.misc
magic.spells.special
magic.methods.mental.animating
magic.methods.mental.charming
magic.methods.mental.convoking
magic.methods.physical.binding
magic.methods.physical.enchanting
magic.methods.physical.healing
magic.methods.spiritual.abjuring
magic.methods.spiritual.summoning
magic.items.held.staff
magic.items.scroll
magic.points
The Last Order, or The Other Order, as they're sometimes referred to, are the bullies of Wizardry. They often get into brawls with barbarians or muggers, and try to make sure they come out on top. While no wizard likes dirtying his hands with weaponry, The Last Order knows 15 spells to kill a man. All of the members are playerkillers.
magic.spells.offensive
magic.spells.defensive
magic.spells.misc
magic.spells.special
magic.methods.elemental.fire
magic.methods.mental.animating
magic.methods.mental.channeling
magic.methods.mental.convoking
magic.methods.physical.binding
magic.methods.physical.evoking
magic.methods.physical.scrying
magic.methods.spiritual.summoning
magic.items.held.staff
magic.items.scroll
magic.points
Hedge Wizardry is older than the University. In fact, the first Wizards were Hedge Wizards, fiercely independant, wandering the countryside and the world in their quest for power. Since the founding of UU, Hedge Wizardry has become much less popular, since it doesn't offer the same comfortable beds, large meals, or a roof over one's head. However, some find the atmosphere of the University stifling, or the politics distasteful, or simply want to see the world. Hedge Wizards have the same divisions as the Orders of UU.
Hedge Wizards are unable to vote in the elections of UU, and unable to hold any positions in the organization.
The Hedge Wizard colors and specialties follow. Please refer to the Order descriptions for the primary skills of these Wizards.
White - Elemental
Blue - Illusion
Red - Thaumaturgy
Brown - Magical Artifacts
Green - Lore
Black - Demonology
Grey - Necromancy
Octarine - Playerkillers
The Institute of Illusory Learning in Khot-Lip-Khin is well-known for its collection of obscure foreign magical texts, some of which are not even in the possession of Unseen University. This is often the reason students choose to attend the Institute, despite its limited educational prospects. Another big reason is the climate.
KLK wizards have three Orders to choose from:
The Ancient Order of the Scintillating Scarab
The Ancient Order of the Dynastic Crescent
The Ancient Order of Djinn Diviners
However, there is no functional difference between these Orders.
KLK wizards are unable to vote in any UU elections, and unable to hold any positions in the organization.
The skills of all KLK wizards are as follows:
magic.spells.offensive
magic.spells.defensive
magic.spells.misc
magic.spells.special
magic.methods.mental.animating
magic.methods.mental.channeling
magic.methods.mental.convoking
magic.methods.physical.binding
magic.methods.physical.enchanting
magic.methods.physical.evoking
magic.methods.physical.dancing
magic.methods.spiritual.summoning
magic.items.held.staff
magic.items.scroll
magic.points