Archived from VikiQ's and the Disc Wiki.
Agoraphobia (Offensive) - Hat, Sandelfon - Causes the target to develop a fear of open spaces.
Bless (Misc) - Fish, Gapp, Gufnork, Pishe - Gives the target a +1 bonus to all stats. L25 fa.ri.mi.ta, block of incense
Blight (Offensive) - Fish, Sek - Makes the target more susceptible to harm.
Breathe Underwater (Misc) - Fish - Grants the target divine gills, enabling them to breathe underwater. L25 fa.ri.mi
Calm (Defensive) - Fish, Gapp, Gufnork, Hat, Pishe, Sandelfon - Calms a target down, causing them to stop fighting the performer. L3 faith
Chant (Defensive) - Gapp, Gufnork, Pishe - Area version of calm, making everyone in the room to act as though calmed.
Clarify (Misc) - Gufnork, Pishe, Sek - Blesses the performer with fluency in all written languages on the Disc. L65 fa.ri.mi
Cool (Misc) - All gods - Causes the target's temperature to fall. L30 fa.ri.mi
Creeping Doom (Misc) - Sek - Summons a cloud of insects to help the performer in combat.
Cure Drunkenness (Curing) - Gapp, Gufnork, Pishe, Sandelfon - Removes the effects of alcohol from the target. L10 fa.ri
Cure Knurdness (Curing) - Gapp, Gufnork, Pishe - Removes the effects of Klatchian coffee from the target. L10 fa.ri
Cure Light Wounds (Curing) - All gods - Returns a small amount of an injured target's hitpoints.
Cure Medium Wounds (Curing) - All gods - Returns a moderate amount of an injured target's hitpoints.
Cure Serious Wounds (Curing) - Gapp, Gufnork, Pishe, Sandelfon - Returns a large amount of an injured target's hitpoints.
Dark Sight (Misc) - Fish, Hat - Bestows the ability to see in the dark upon the performer.
Demoralise (Offensive) - Sandelfon - Raises the target's wimpy value, causing it to flee sooner during combat.
Detect Alignment (Misc) - Pishe, Sandelfon, Sek - Gives an idea of the target's alignment by causing them to glow white/grey/black.
Detect Magic (Misc) - Gufnork, Sandelfon - Causes the targetted item to give off an amber glow, indicating its enchantment.
Divine Guard (Defensive) - All gods - Allows the performer to impress the targetted item with a ritual, which is triggered if the item is stolen.
Divine Hand (Misc) - All gods - Moves the performer and anyone following them to a location previously stored in an item using Remember Place.
Divine Sentinel (Defensive) - Gufnork, Hat, Sandelfon - A more advanced version of Divine Guard, allowing three rituals to be impressed on the targetted item.
Endless Halls (Offensive) - Sandelfon - Transports the target into a maze of holy corridors.
Far Sight (Misc) - All gods - Gives the performer a brief vision of the location remembered on the targetted item.
Fear (Offensive) - Fish, Sek - Causes the target to flee the room in terror.
Feedback (Offensive) - Hat, Sandelfon - Makes any use of mental energy by the target cause them physical pain.
Find (Misc) - Fish, Sek - Points the performer's holy amulet in the direction of the target.
Find Corpse (Misc) - Pishe - Points the performer's holy amulet in the direction of the target's corpse.
Food Of Life (Curing) - Hat, Sek - Instills a piece of flesh with healing power.
Fumble (Offensive) - Gapp, Hat, Sandelfon - Causes the target to become clumsy, and drop a weapon they are holding.
Great Stasis (Offensive) - Gapp, Pishe - Traps all targets in the room in crystal spheres.
Haunting (Offensive) - Hat, Sandelfon, Sek - Causes the target to feel as if they are being watched.
Heal (Curing) - Pishe - Returns a huge amount of an injured target's hitpoints.
Holy Aegis (Defensive) - Gufnork - Surrounds the target in a translucent goat skin, which absorbs some damage in combat.
Holy Couturequisition (Offensive) - Gapp - Channels the power of Gapp to damage a random piece of unfashionable clothing.
Holy Insight (Misc) - Gapp, Gufnork, Hat - Gives the informer some information on the skills and stats of the target.
Holy Sacrifice (Misc) - Hat, Sek - Regenerates the performer's mental strength, whilst draining physical strength.
Holy Sanctuary (Defensive) - Gufnork, Pishe - Surrounds the performer in the safety of a crystal sphere.
Holy Weapon (Offensive) - Fish, Sek - Fills the targetted weapon with the god's power.
Horror (Offensive) - Hat, Sek - Area version of fear, causing everyone in the room to flee.
Life Of The Party (Offensive) - Hat - Causes the target to act like.. well, the life of the party.
Light (Misc) - Gapp, Gufnork, Pishe, Sandelfon, Sek - Makes the target glow with a holy light.
Longsight (Misc) - Gapp, Sandelfon - Gives the performer a glimse of the room the target is in.
Lost Highways (Misc) - Sandelfon - Causes the exits of the room to appear differently than they should.
Major Shield (Defensive) - Fish, Gapp, Gufnork, Hat, Sandelfon - Covers the target in a holy shield, protecting them from some damage in combat.
Mend (Misc) - Gapp - Repairs a damaged item of clothing.
Minor Shield (Defensive) - All gods - Covers the target in a holy shield, protecting them from some damage in combat.
Orodiferous Wrath (Misc) - Fish - Coats the target in fish oil, causing them to smell.
Paralysis (Offensive) - Sek - Stops the target from taking action until the ritual wears off or they are attacked.
Parasitic Vision (Offensive) - Hat - Gives the performer a glimse through the eyes of someone they have made a link with (using Unwilling Host).
Parch (Misc) - Fish, Hat, Pishe, Sandelfon, Sek - Dries the target.
Piscatorial Patulous (Offensive) - Fish - Makes the target inflate like a blowfish.
Profound Darkness (Misc) - Sek - Causes the room the performer is in to darken.
Rage (Offensive) - Sek - Fills the target with rage, making them attack a random person in the room.
Raise Dead (Curing) - Gufnork, Pishe, Sek - Brings the target back from the dead, albeit with temporary lowered stats, and no experience.
Raise Dead Pet (Curing) - Pishe - If the target has recently lost a pet, this ritual will raise it from the dead.
Relief (Misc) - Gapp, Gufnork, Pishe - Takes the performer's mental strength and gives it to the target.
Remember Place (Misc) - All gods - Makes the targetted consecrated item remember the room the performer is currently in.
Restore (Curing) - Pishe - Returns the target's stats to their normal level.
Resurrect (Curing) - Pishe - Brings the target back from the dead with a percentage of their experience.
Sacred Fins (Misc) - Fish - Increases the target's ability to move underwater.
Searing Touch (Offensive) - Hat, Sek - Makes a random piece of the target's armour heat up, burning them.
See Alignment (Misc) - Pishe, Sek - Allows the performer to see the alignment of everyone they come across for a short period of time.
See Consecration (Misc) - All gods - Allows the performer to see which of their items are consecrated to their god.
Silence (Offensive) - Fish, Sek - Prevents the target from talking, hence meaning they cannot perform some rituals, or cast some spells.
Soothe (Misc) - Gufnork, Pishe - Removes the target from a berserk state, without the usual stat penalties.
Sotto Voce (Defensive) - Fish, Gapp, Pishe, Sek - After performing this on a target, the performer is told for a period of time where the item is.
Sparkling Shelter (Defensive) - Fish, Hat, Sandelfon - Surrounds the target in sparks which will absorb certain types of elemental damage.
Splash (Misc) - Fish, Pishe - Covers the target in water.
Stasis (Offensive) - Gapp, Gufnork, Pishe - Traps the target in a crystal sphere.
Summon Fluff (Misc) - Gufnork - Summons a ball of consecrated fluff.
Terror (Offensive) - Fish, Sek - Fills the target with fear, causing them to run from the room (and more rooms after that).
Tongues (Misc) - Gapp, Hat, Sandelfon - Blesses the performer with fluency in all spoken languages on the Disc.
Totem (Misc) - All gods - Summons a creature to protect and assist the performer in combat.
Turn Undead (Offensive) - Gufnork, Pishe - Deals damage to undead targets, causing them to turn to dust.
Unquiet Spirit (Misc) - Fish, Hat, Sek - Summons a spectre who will protect and assist the performer in combat.
Unwilling Host (Offensive) - Hat - Makes a link between the performer and the target, so rituals such as Parasitic Vision will be focussed on them.
Visions (Offensive) - Hat, Sek - Causes the target to see visions.
Visit (Misc) - Hat - Makes the performer visit a random player on the disc.
Warm (Misc) - All gods - Causes the target's temperature to rise.
Weft Warping (Misc) - Gapp, Gufnork - Makes an item of clothing more durable.
Withering Touch (Curing) - Fish, Hat - Sacrifices a corpse in return for restoring some hitpoints to the performer.
Wrath (Offensive) - Fish, Hat, Sek - Gives the target a -1 penalty to all stats.
Dust Devil (Misc) - All gods - Summons a whirlwind to help the performer in combat. L55 fa.ri.mi.ta
Soothing Rain (Curing) - Pishe - Causes a slight shower to fall in the room, curing colds, removing poison effects and other such helpful things from all in the area.