Archived sites: LaoTzu Priest Page
Basic Priest Skill Tree:
Change to Remember Place ritual (2016): ritual bonus needed based on object weight, according to Juppie's refer.
What fa.ri.mi.ta bonus is AT LEAST required for which weight (add about 50 bonus to increase success rate):
Charm weights are now less then 1/9 lb. Charm weights are determined by their material.
Godly Factions:
Fish, God of Sea Creatures, is primarily concerned with the propagation of sea life. Avid hunters, His priests are often a salty lot, and rough around the edges to say the least. Worshipers of Fish generally share a love of seafood as well as a practical interest in conservation so that hunting will always be a possibility. Fish's primary commandment is: Thou shalt not covet thy neighbor's haddock, unless he covets thy haddock, in which case thou shalt take his haddock and smite him mightily with it, and then thou shalt eat both the haddocks to dispose of all evidence.
Temples to Fish can be found in:
37 Fish rituals
Often considered an elitist, Gapp and His priests make a point of being the best-dressed at any public function. The sense of style of His worshipers is as unquestionable as it is changeable, with new fashions tearing through His temples on a weekly basis. Gapp is a god who believes He is the best, and He knows how to dress properly for the position. The most important of Gapp's commandments include: Thou shalt not go forth unclothed like the lesser beasts, unless My High Priest doth send you forth thus on My behalf, for infractions against My church such as over-dressing when in the presence of one holier than thou.
Temples to Gapp can be found in:
As the God of Fluff, Gufnork and His priests enjoy an insulated life spent in meditation upon the softer aspects of life. Usually stereotyped as intellectuals with little care for worldly matters, followers of Gufnork have developed a reputation for standoffishness. Worshipers of Him often seek to improve the lives of others, so that more people will have the leisure and inclination to contemplate the glory of Gufnork. Gufnork's most important commandment is: Take My fluff throughout the world, and wherever the fluff be lacking, there spread My fluff thickest so that all may experience My fluff and sleep more comfortably upon it.
Temples to Gufnork can be found in:
As the God of Unexpected Guests, Hat and His priests are renowned for their erratic behavior and unpredictability. His worshipers have a penchant for parties, especially if they involve hiding behind furniture then leaping out to shout 'Surprise!' Generally free spirited, the followers of Hat frequently express their piety by traveling to new places, meeting new people, and engaging in new experiences. In keeping with his vulture-like nature, Hat can spot a good party, opportunity for mischief, or tasty corpse from miles away. Among Hat's most valued commandments is: Surprise them, before they surprise thee, lest I visit upon thee a bigger surprise that thou shalt not like in the least for failing in thy duty to Me.
Temples to Hat can be found in:
The goddess Pishe is focused upon growth and regeneration. Her slight showers are ideal for the proliferation of plants, which in turn nurture animals and people. Her priests and priestesses often live peaceful lives, devoted to the protection of the living things which Pishe loves so dearly. She is generally viewed as the matron of healers, herbalists, and anyone else that shares Her love of growth. The commandments of Pishe include: Be the vessel through which My showers of mercy rain down upon all of those in need, whether they ask it or not, for in bringing My mercy unto them, thou bringest thyself unto Me.Temples to Pishe can be found in:
As the God of Corridors, Sandelfon and His followers are most at home in the large buildings where the powerful gather to orchestrate the lives of others. Dedicated to the careful balancing of things (often in their own favor), they frequently engage in complicated political manoeuvres to achieve their view of acceptable balance. Sandelfon is often worshiped by politicians, lawyers, bureaucrats, and administrators, whether their intentions be selfless or not. Sandelfon's primary commandment is: If, in the greater or lesser scheme of things, thou or someone else doth see, or hear of, or think of a way in which a government, restaurant, organization, or other undefined entity might be better managed and organized, thou, and whoever else is a worshiper unto Me, shall do their best to seek to improve the aforesaid government, restaurant, organization, or other undefined entity, or petition to seek to improve the aforementioned if direct improvement is not possible or practical, and then thou shalt be among the most beloved of My children, unless sufficient other parties have completed such a task in a superior manner.Temples to Sandelfon can be found in:
Sek is a God who knows what He wants and His seven hands are ideal for getting a hold of it. His followers usually share His drive for self-gratification and tend to enjoy doing whatever is necessary to take what they desire from someone else. Imbued with a natural sense of cruelty, Sek's worshipers frequently inflict misery upon others as a preferred method of showing their commitment to Him. The primary commandment of Sek is: Increase My glory by taking power for thyself from those who are less deserving of it, for the more power thou bringest unto Me, the more power I shall bestow unto thee, and thou shalt remain forever My most prized of servants.
Temples to Sek can be found in:
Prayer bead aura levels:
1. Pale, flickering 9. Bright (+1 wis bonus part way through)
2. Weakly flickering 10. Vibrant
3. Unsteady 11. Radiant (+2 wis bonus)
4. Faint 12. Brilliant
5. Pale 13. Dazzling
6. Weak 14. Blazing
7. Steady 15. Blinding
8. Strong
Note: When beads become a replacement for a holy artefact is not directly related to the strength of aura (which is based on total faith gp spent whilst holding the beads), but instead the number of invocations (ie prayers or it has been used in. In practice, this means that they usually act as a symbol and amulet around the pale stage, then also as a relic around bright.
Rearrange Commentary from Tom's Page:
There is basically only one real question about your rearrange as a priest, and that is how well you want to be able to fight. You may choose to be a warrior-priest, and enjoy being able to attack with a fair degree of competency while having an array of rituals at your disposal, or you may choose to be as good a priest as possible. It's up to you.
Wisdom
As the sole determinant of your skill in casting rituals, wisdom is a very important stat for a priest. You should certainly under no circumstances whatsoever put it to below 16, or your gp regeneration rate will only be 2gp per heartbeat.
If you are set on being the best possible priest that you can be, your choice is simple, set wisdom at 23. A wisdom of 17-18 will be perfectly adequate to cast most rituals at some degree of competency however and the extra points will be appreciated elsewhere.
You shouldn't forget that a flat cap can boost your wisdom by 3 points temporarily so a top wisdom isn't necessary to cast the harder rituals such as passage as and when you get them.
Intelligence
Intelligence has a say in your faith.items skills, but a good wisdom will be more than enough to compensate for a poor intelligence in these skills. I personally believe that there is little use in intelligence for a priest and the points can be much better spent on wisdom or the other stats.
To this end, I would recommend an intelligence of 8. True, you'll never be able to cast magic very well but such occult things are blasphemy and you should be doing your utmost to destroy these abominations anyway.
Strength
Strength is the most important component in fighting, and, moreover, determines how much you can carry. Quite simply put, the more points you put into strength, the better fighter you will be.
I'd recommend putting your strength to at least 13, or you will always be burdened compromising your dexterity, and you will have a fairly poor fighting ability.
You should bear in mind that the principle source of experience on Discworld MUD is, at the moment, fighting, making the ability to fight of some importance to all players. However, if you are not interested in having a competitively rearranged character at the expense of role-playing, or simply don't want to fight, you shouldn't feel compelled to put points into strength.
Dexterity
Dexterity is also an important component in fighting, but not so much as strength. It also determines how many items you can carry (which are not held, worn or in a container) before you fumble some and drop them onto the floor.
Dexterity also determines the covert tree to a large extent, so if you want to be a sneaky priest and eventually be able to hide, sneak, steal or lockpick, it is an important stat. If you want to be able to fight, dexterity is important but not as important as strength.
Overall, a good dexterity is a very useful thing to have, to branch out into skills other than worshiping Gods all day long. However, if your only other interest apart from godbothering is fighting, then the points are better spent on strength.
Constitution
Constitution is responsible pretty much only for other.health, your hit points. As a priest, you will have a wide range of defensive spells (calm, minor shield, cure medium wounds and sanctuary off of the faith items), and in my experience, taking damage is not something that happens often.
If you plan to fight without your God's protection, or plan to go PK, a good constitution might come in handy. Otherwise, it is of very little use and a waste of good points.