The Following Schema was adapted from a Paper by Megan Davis and Kirsten Dautenham of University of Hertfordshire in the UK, published in March of 2010 in the Journal of Assistive Technologies (Pier Publications). See more about the research with TouchStory in the Narrative Discourse pages of this site (under Language tools)
While their model applies to considerations for learning game designers, the same principles apply to those who are making decisions about what technology tools work with this population and why.
Universal Design and Assistive Technology
An Assistive Technology video created at the MIND Institute at University of California--
This video is geared toward teachers/staff who need to consider how to integrate with IEP goals/plans and all the stakeholders involved in decision making. This video is helpful with making choices as a team, giving examples of no, low and high tech and understanding all domains where the device can help: http://www.ucdmc.ucdavis.edu/mindinstitute/videos/at_video.html
Review other videos from the mindinstitute that focus on Assistive Technologies for Autism but more on motivation and research and each of the different types of tools in a variety of domains for both high and low functioning students: including study skills, motivations, organization and reading.