Goddess of Magic
Alignment: Chaotic Good
Domains: Knowledge, Magic, Protection, Rune, Travel
Favored Weapons: Scimitar
Divine Animal: Lion
Centers of Worship: Gemma
Nationality: Insignius
Fatin is a very cheerful goddess and enjoys having a good time. She admires people who are able to focus on mastering new forms of magic. She also finds it fascinating to watch magic users of all types create new items. She will talk with people if she feels they need a little push in the right direction.
Fatin holds magic in the highest regard, but believes it should be used to better things in the real world. Creating unique magic items, spells, or forms is something she always holds in high regard. She believes a magic-user must be ready to sacrifice themselves if needed to protect others.
Her duties mostly deal with governing magic and ensuring people do not abuse it. She generally just ensures that no one creates a spell so powerful it can destroy thousands. She also guards the knowledge of how to strip the gods of their divinity.
Fatin attracts many spellcasters to her, as she is the goddess of magic. Most either enjoy the study of it or have had to master control for reasons beyond their understanding. Those who enjoy using their magic to defend others are more strongly drawn to her. These people will go so far as to do a final strike to defeat an enemy and are quite willing to take consequences if it means others are protected.
Fatin shows her favor in small ways. Frequently it is a magic item found exactly at the right moment. To indicate where hints or paths to be taken she might leave a rose that looks like her symbol next to a hint. She will also grant magical insights to mages dealing with magical conundrums.
Her fury or anger is shown by causing magic items to not activate. She will also cause some magic items to simply stop working or spells to backfire. Another effect on magic for those in disfavor with her is they may not operate as expected without causing harm to the caster.
Fatin looks like a beautiful serval felarian with green eyes. She generally has a rose with her and she wears loose flowing robes. She is also always carry her blade with her as well as several wands. She looks like a standard wealthy mage to anyone she meets, but being a mage she is known to play tricks by shifting her appearance.
Her symbol is that of a golden rose with the petals outlined in red.
The Church
Fatin's church works on advancing the advancement of magic. As such they create schools of magic where would-be mages are allowed to learn the art. The church also holds within its vaults many tomes of magic. These books are made available to all who prove themselves capable. The level they prove capable at determines the level of tomes they are granted access to.
The priests are generally students of magic themselves. Besides divine magic-users there are often arcane magic-users in her clergy and this can make attacking her churches risky. The priests seek to encourage the growth and understanding of magic, so that it can aid the world at large.
Her church can be found anyplace that there are magic-users and are generally not extravagant affairs. The largest and most impressive church lies in the capital of Insignius. The one most frequently visited one is in Abydos though, which is where she grew up.
Within her church visitors can find many magical items and services for sale. The church also maintain a massive collection of magical tomes that are available to all mages. They also offer tutelage on the art of magic to those who desire it and offer a basic educaation to all for free if there is no temple of Seneca nearby.
Temples and Shrines
Her churches and temples tend to be simple affairs as they focus on the scholarly, but does have some ornaments as they do focus on the study of magic. To some the church seems to have many very nice luxuries since they all employ gem magic. Most funds though are poured into training new mages or studying. Many temples have funds set aside to train mages who would never be able to afford the training.
A Priest’s Role
The duties of a typical priest are many since they focus on magic. There is usually a swirl of activity within the church. It seems to many that they never stop having activity within the church. Their duties vary by the abilities of the priest, since her church is known to attract all types of mages. Within are arcane and divine users who seek to aid in spreading her message
Duties required of priests are many and include some that are not found in any other church. They have classrooms for learning and workshops for crafting. Also included are libraries, sparring areas, and even a storefront. This is all in addition to the standard areas for worship and rooms to slumber in.
There is no such thing as a typical day in the church. Though on avearge they handle magical mishaps, library requests, magic purchases, and requests for the sparring rooms or workshops. Though it can all be derailed at times if a student has an accident that requires immediate attention from more experienced spellcasters.
The duties of a cleric are the same as any priest and are more often called upon to understand all magic. This leads to them have an understanding of arcane magic in addition to their own divine. They are frequently called upon to identify arcane spells or traps when no arcane caster is around.
Inquisitors are charged with actually hunting down those who use magic to harm others. They are also asked to find those abusing their knowledge within her church. These hunts usually end in only two ways, either the spellcaster surrenders or they die. There are no other options when he inquisitors hunt them down.
Paladins are unusual, but yet common in her church. They act as the martial guardians tot he church and her followers. They usually work alongside magus' for the extra edge in such guarding if one is around.
I shall guard all who use magic to aid others
I shall destroy those who use magic to harm others
I shall stand in guardianship over magical items
I shall ensure magical items are not destroyed unless it is utterly required
Adventurers
Many followers adventure for various reasons. The most common reason is to seek out new magical knowledge to use. The other reason they travel is when they hunt down someone who is using magic in a harmful way. These two reason lead to many of her follower being on the road until they decide to settle in one area.
Since many of her settled followers were once adventurers themselves they are well aware of the needs of such. This leads to them having items such people would need on sale in their temple more often. They also tend to be welcoming to the extent that if there is no place for slumber adventurers know at the very least they can call upon floor space at her temples.
Clothing
Ritual Garb are long flowing robes that seem to swirl around the participants. They are jewel tones of her favored colors as reflected in the holy symbol. Ceremonial Items are generally crafted from gems strengthened by magic to be as strong as steel. Followers generally try to wear clothing colors that are gold trimmed with red, but many simply wear a rose of that color to help denote themselves as followers.
Holy Texts
Color of the Rose: Describes her life and also discusses her views on magic. The book discusses revelations she had on the subject in her life and how people should seek out things that challenge them. It also discusses the city of Abydos where she grew up as an unusual insider to the city of sentient constructs.
Holidays
Day of Spell Gifting: Consere 5. A day set aside for amges to gather and share their magical insights. This day is also also a day many apprentices are given their first spellbooks. Within are their first spells and many other mages witll make their more unusual spells available to other mages as a sign of trust that is so encouraged amongst her followers
Aphorisms
By the Rose: A general exclamation of surprise and only used at that sparingly.
Only our fears hold us back: Many followers believe only the fear of the unknown or fear of failure holds people back. They say this to encourage fellow spellcasters to press to their limits and even beyond to see what they are truly capable of
Relations with other Religions
Fatin is well liked by the gods as she tends to be a very friendly sort. Even a number of the Archfiends are inclined to like her since she respects all magic. This can lead to her followers being dealt with at the very least cordially by those that would count others as enemies to be killed.
She has two formidable allies that are the most willing to defend her and her followers. Seneca is one that came about during her mortal years while pursuing knowledge. He grew to respect the young mage who seemed to share his thirst of knowledge and he was the first to side with her as a new goddess. Rakesh became an ally after she gifted him with a sure way to discern whether someone was telling the truth. Her gift now adorns all his temples and the courts within them.
Her opponents are few and are generally those who seek to use magic to harm others. This includes a few fiends who think they can side-step her adamant desire of harming none with magic.
Realm
Fatin keeps a home in the Celestial Realms for her followers to reside in after they die. Her home there is a very simple tower that resembles the classical mage's tower. She revels in the idea of playing to stereotypes about mages at times to amuse herself. On the mortal plane her home is in Abydos where she is treated as she was growing up. She also serves as the guardian so non can try and take over the constructs as she still has fond memories of them.
Planar Allies
Taika: A unique Celestial Dire Lion. Taika has walked alongside Fatin since she was a mortal who used magic to awaken him. He resembles a white lion with a golden mane and brilliant blue eyes. He goes to aid those in need of his might.
Elymas: Unique Celestial.Herald. A mortal who at one point chose to harm others, but also chose to sometimes slowly corrupt the use of magic by others. He finally stopped when he a female mage he met charmed him into becoming concerned for others. It was only after he had fully turned that he uncovered it was Fatin. He now seeks to use his skills on others like he once he was. He turn their harmful spells back on themselves and slowly get them to turn their magic to the benefit of others. He also acts as the Herald of Fatin carrying her word and will where she needs it if she is too busy to do so herself.
For Faithful Characters
Archetypes
Magician (Bard)
Qinggong (Monk)
Counterfeit Mage (Rogue)
Witchguard (Ranger)
Spell Sage (Wizard)