Deity: Fatin
Mercy: A paladin of fire gains mercies as a normal paladin of his level. Some levels introduce new mercies geared towards helping the paladin with his divine missions.
If the mercy selected is not one that the paladin would use with healing he instead expends a use of Lay on Hands to cast the spell. In this case his paladin level acts as his caster level. Otherwise this functions as normal for the Paladin's Mercy ability.
At 3rd level, the paladin can select from the following initial mercies.
Fatigued: The target is no longer fatigued.
Shaken: The target is no longer shaken.
Sickened: The paladin's lay on hands ability also acts as remove sickness
At 6th level, a paladin adds the following mercies to the list of those that can be selected.
Fireball: The paladin's lay on hands ability also acts as fireball
Diseased: The paladin's lay on hands ability also acts as remove disease
Scorched: The paladin's lay on hands ability also acts as scorching ray
At 9th level, a paladin adds the following mercies to the list of those that can be selected.
Cursed: The paladin's lay on hands ability also acts as remove curse
Exhausted: The target is no longer exhausted. The paladin must have the fatigue mercy before selecting this mercy.
Frightened: The target is no longer frightened. The paladin must have the shaken mercy before selecting this mercy.
Door: The paladin's lay on hands ability also acts as dimension door
Poisoned: The paladin's lay on hands ability also acts as neutralize poison
At 12th level, a paladin adds the following mercies to the list of those that can be selected.
Blinded: The target is no longer blinded.
Deafened: The target is no longer deafened.
Fiery wall: The paladin's lay on hands ability also acts as wall of fire
Sirocco: The paladin's lay on hands ability also acts as sirocco
These abilities are cumulative. For example, a 12th-level paladin's lay on hands ability heals 6d6 points of damage and might also cure Fatigued and Exhausted conditions as well as removing diseases and neutralizing poisons. Once a condition or spell effect is chosen, it can't be changed.
Divine Bond: A Paladin of the Fire may select a feline or a fire elemental comapanion instead of a mount. Otherwise this functions as normal.