Deity: Nereus
Mercy: A paladin of water gains mercies as a normal paladin of his level. Some levels introduce new mercies geared towards helping the paladin with his divine missions.
If the mercy selected is not one that the paladin would use with healing he instead expends a use of Lay on Hands to cast the spell. In this case his paladin level acts as his caster level.Otherwise this functions as normal for the Paladin's Mercy ability.
At 3rd level, the paladin can select from the following initial mercies.
Fatigued: The target is no longer fatigued.
Shaken: The target is no longer shaken.
Sickened: The paladin's lay on hands ability also acts as remove sickness
At 6th level, a paladin adds the following mercies to the list of those that can be selected.
Water Breathing: The paladin's lay on hands ability also acts as water breathing
Diseased: The paladin's lay on hands ability also acts as remove disease
Icy terrain: The paladin's lay on hands ability also acts as sleet storm
At 9th level, a paladin adds the following mercies to the list of those that can be selected.
Cursed: The paladin's lay on hands ability also acts as remove curse
Exhausted: The target is no longer exhausted. The paladin must have the fatigue mercy before selecting this mercy.
Frightened: The target is no longer frightened. The paladin must have the shaken mercy before selecting this mercy.
Wave Rider: The paladin's lay on hands ability also acts as ride the waves
Poisoned: The paladin's lay on hands ability also acts as neutralize poison
At 12th level, a paladin adds the following mercies to the list of those that can be selected.
Blinded: The target is no longer blinded.
Deafened: The target is no longer deafened.
Freezing Sphere: The paladin's lay on hands ability also acts as freezing sphere
Holy Ice: The paladin's lay on hands ability also acts as holy ice
Divine Bond: A Paladin of the Water may select a water creature or a water elemental companion instead of a mount. Otherwise this functions as normal.