for Accessibility Features

SAMR is the model by which we start using tech first as something to directly substitute something else we already do in the classroom, and as we and our students become more adept with that tech feature, we leverage that digital tool eventually into something that wasn't even possible in our classrooms before now.

Substitution – For students with basic skills – listening and speaking only:

  • Dictation apps write the words for students, like a scribe did previously
  • Speaking apps read text aloud to students, like a scribe/reader did previously

Augmentation – For students who develop their skills with the tools – enhancing the editing process:

  • Dictation apps write the words for students, like a scribe, but the student is in confident control and can stop and start them at will, move in the lines where they want, add text where they have listened to snippets to edit effectively
  • Speaking apps read aloud to students, like a scribe, but the student is in confident control and can select exactly what they want to hear, listen to it as many times as they want and need to, and can find the location where they need to do further edits easily

Modification – Teachers changing what is offered and students interacting equally and seamlessly

  • Teachers can now change the way they offer materials, because they know ALL students will be able to manage the information, whether by reading/listening/both AND writing/speaking/both.
  • Students effortlessly collaborate and everyone is able to edit partner work using all possible tools, not just reading and writing.
  • Integrated use of translation tools, dictionaries, vocabulary builders and other tools and websites become the norm to use for creating and editing, rather than it being an enforced step.

Redefinition – All activities offer variety, choice, multiple toolsets and constant access

  • Students AND teachers work with an incredible variety of text and tools, and it’s expected that everyone reads, writes, listens and speaks as they need to as part of daily student work.
  • Efficient use of tech tools is the norm, and it means assignments, student submissions, ways of teachers giving feedback (audio recordings/ written feedback/etc.), meets all learner needs
  • Editing is a highly engaging process, because students get constant feedback en route, in a variety of formats from their teacher, and they can interact with their feedback to produce high quality final products
  • Students are able to engage with content and tools outside class time and space (globally), so that everything becomes transparent, universally available and can reach an audience outside the classroom