Managing Screentime

Why Edtech? - Removing barriers to progress

Addressing misconceptions about screentime

Sometimes, teachers who have not embedded technology into their everyday teaching and learning have concerns about the potential increase in screen time for pupils with an increased device-per-pupil ratio. Sometimes this can be used as a reason to avoid embedding technology into everyday practice.

Parents can also be concerned about the benefits if the rationale/benefits have have not been fully understood or adequately had this adequately communicated by the school.

The key to managing this issue is effective communication and understanding the different types of 'Screentime' and appreciating which are the most effective and how to maximise the positive impact of device use.

There are different types of screentime.

It is important to understand the differences between them to ensure use fo technology is effective and appropriate for all learners.

Dr Fiona Aubrey-Smith explains how to manage the issue of 'screentime' and avoid using it as a reason to avoid increased device ratios in schools.

Managing screen time effectively 

'The Issue of screentime comes up a lot. Sometimes parents and staff are nervous about how much time children spend looking at digital screens. The concerns sometimes in this project and elsewhere generally relate to fears about the nature of device use, addiction, physical, social, and emotional implications, and all sorts of very reasonable questions to be asked. 


I want you to think about which of these things best describes the type of technology use in your own practice, your own class, your own school. Now, for the purposes of this conversation, I've classified screen time use into three categories. First, passive screen time. Let's call this stare and move, where our learners are just watching stuff, scrolling, viewing, where they're by some novelty, whizzy, excitement, stimulus, where they're doing some click-through thing, or where digital is used for entertainment or reward, or quite frankly, simply occupying a child and ensuring compliant behavior. Let's lift that up. Transactionary screen time. Let's call this sense and react, where our learners are seeing, they're hearing, and then they're responding to that.


Perhaps a knowledge recall quiz for times tables or spellings. Something about retrieval or completing something some procedures and processes like drag and drop, maybe polishing up a piece of work, maybe reading some simple comprehension. Let's level that up. Dispositionally developmental screen time. Let's call this think and enact, where our learners are using those metacognitive skills for evaluation, target setting, planning, thinking critically about different ideas, or synthesizing concepts and findings, applying their knowledge and skills to practical problems. Now, for most people who have concerns about screen time, it's often based on an assumption that its uses are at that passive level with maybe a little bit of transaction use. But at LEO, the majority of the practice we observed and discussed is either transactionally or dispositionally developmental. It's a big difference. When we calculated, actually, Despite having their one-to-one devices throughout the school day, when we calculated how much time a child typically actually spends actively using that device, it equates only to about an hour over the whole day because it's very rarely used for an entire lesson all in one go, is it? But instead for specific tasks, specific activities, carefully balanced alongside talk, group work, written work, and so on.

Now, the point being that across LEO Academy Trust, the approach is about careful consideration about how time is used. Actually, that's not specific to digital at all, is it? That just comes from excellent teaching and learning.

Dr Fiona Aubrey-Smith

PedTech Author




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