Custom Checkers pawns
A way to store my gloves
A key chain key chain
Remote holder
iRobot maze
A parkour maze
Some kind of a block to help me load pens.
Flashlight stand
Cool pencil cup
A Microbit platformer
Are you working by yourself or in a team?
I will be working with Ethan on this project. He will do most of the map design and I will do parkour and coding. We may also have Hunter test it.
What materials will you need for your project?
I will need my computer for the coding and 3d modeling. I will also need my iPad to record and edit a video. Due to this project's mostly digital nature though I will not need much.
What is your plan to create in this project?
I plan to create a game that is a combination of a maze and parkour. I will make the game entirely in CoSpaces. I will then record a video of it being played and edit it.
What unique qualities will your project have?
My project will have the unique quality of being a product that will be something that I can use myself, similar to my 8p6 project, but in an entertainment way more than a practical way. Whereas my 8p6 was me designing something that could aid me in daily life, this is a project I will design to entertain myself and other people who enjoy experiences of this sort. Rather than being a thing to use in daily life, it will be something to provide a source of entertainment when there is not much better to do or you are just in the mood for parkour.
On this day I began work on the map. I spent most of my time coding though. Ethan was working on the other parts of the maze simultaneously so we got quite a lot done.
On this day I did more work on the map. I worked on the maze a little then began on the parkour as Ethan worked on the maze. I did slightly more coding but not as much as the previous day.
On this day I continued work on the parkour. Ethan completed the maze itself and added a few buildings to work into the parkour. I also coded in a quest that gave the game a little more direction.
On this day I completed the parkour and the story. The work on the game itself was completed. Ethan recorded a video of me playing the game.
On this day I edited the video. I had to record a video for Hunter's game and playtest it though so that took up most of my time. I did not have enough time to upload the video.
On this day after multiple attempts, I could not get the video to upload. I had to edit the video in the same way four times because it kept corrupting once I tried uploading the saved copy. I settled on just recording the video another time because I figured the problem was the video itself.
On this day I continued to have technical difficulties. I tried airdropping it to someone else and having them send it but it still corrupted. I even had them edit it but it still corrupted.
On this day I tryed recording and editing on a different iPad. After a few attempts it actually worked and I got it to Google drive. I spent the rest of the day finishing the site.
Using CoSpaces, I created a maze game incorporating parkour to mix my experience with maze games with my recent interest in parkour. I did this of course by making a game using both parkour and maze aspects in this game. I then recorded and edited a video of myself playing the game.
During this process, I learned how to program movement in CoSpaces. In my past CoSpaces project I never coded anything to move except for animation and once in my 7p8 project which incorporated it briefly. I figured out how to incorporate moving to certain places and the speed of the movement for this project.
The 7 standards of the class are Empowered Learner, Digital Citizen, Knowledge Constructor, Innovative Designer, Computational Thinker, Creative Communicator, and Global Collaborator. My project ties to Empowered Learner because I started this project with a vague idea of a parkour maze in my head and then developed my standards for what would be a success throughout. This demonstrates Empowered Learner because it is all about setting your own goals for your project and deciding what is an accomplishment of your plans yourself.
A challenge I overcame on this project was figuring out how to mix the design of both a maze and parkour. I was able to do it by making a maze with objects you had to find to access the parkour. I then made it so you would have to do the maze again if you fell from the parkour by making the parkour directly above the maze.
Given a chance to do this again, I would change the parkour to be more complex rather than being one long trail with a single fork. The reason why I would change it is because I feel that the parkour was quite basic and it contrasted too much with the complex maze. I think it would improve the overall experience of the game if the parkour was more maze-like, with more forks and a less obvious path.
Hastings High School Career and Technical Education Program offers Agriculture, Business Management, Computer Programming, Construction Trades, Culinary Arts, Digital Multimedia, Engineering Design, Finance, Insurance, Marketing. My project connects to the Digital Multemedia CTE program at Hastings High School. It connects to this CTE because this CTE is about using digital media like games, videos, etc. to communicate ideas and serve purposes. This project connects to it well because it uses the digital media of a video game to serve the purpose of entertaining its users. My project connects to careers in video game design. This is because I made a game, as I would do in a job in this field, just with more rudimentary software.