List of All Items Used and Mentioned
(Correct armors and vehicles using docs)
List of All Items Used and Mentioned
(Correct armors and vehicles using docs)
Retconner - Many models, all varying in power, but with one unified function: To keep the MANCM safe. To this end, all the Earths in the MANCM have been massively smothered and thoroughly transfused/infused with pure clean Max Canon to make the retconners as powerful as possible. (How this works is unknown.) Sometimes, the retconner is called a plot device; the difference is unclear.
Armor - A protective device that you wear and is designed to ensure that you survive.
Serious Handgone: An actual gun, very overpowered, violates all of the safety standards set up by the _ conventions, technically outlawed, could one-gone just about anything or anyone.
Actual Handgone: Prototype for the Handgone and Serious Handgone series. Actual Handgones violate all safety conventions, are banned by just about every law, but of course, being the lawkeeper that he is, Ethan has one on graviton anomaly mode all the time, but there is a mode switch to make things easier for the inexperienced.
Artifacts commonly used by the MANCM: Ruler, Flashlight of Doom, armor of _ (no, kevlar, not you)
Armor Materials and Armor:
Plot Armor: The first suit made by Ethan in the new world. (His Transmetal suit would reappear in his time of need thanks to the Exalted Ones tinkering with it enough to build identical units for other users, and even exos (“ex-press-exo-suits”) for non-humans. (see “not-yet-but-now” existent Volume 0 and Volume 0.5, also plot exposition section) It can be invisible when put on others in branch universes, but in the MANCM multiverse, the armor is visible as a suit of armor whose appearance/function can be somewhat changed by the imagination of its user, with smart people using transparent mode and full coverings of canonized (energized) plot armor to run around invisibly, the downside is that it gives off a massive energy signature detectable to anything or being that can sense Canon. Later models would fix that issue.
Some lore and explanations: Powerful suit of armor made from True Canon. It is a reactor by itself, as its design was made to constantly loop and reflect Canon energy around the suit, multiplying itself to high levels. This energy then allows the suit to energize and create weapons by reading the users’ thoughts. The armor does have a core reactor to focus its energy, and can also use its energy to heal, fire energy beams, allow the user to learn certain techniques instantly, provide higher mental speed, boost reflexes and strength, and instantly heal the user from otherwise mortal wounds, all as long as there is enough energy. Each suit can be customized for the user, and In addition, the suit can link up to other artifacts to boost them or get some extra power. In cases of last resort, the suit can temporarily increase all its power output and usage to over 500% of normal usage, where multiversal portals and special attacks can be used instantly, with no charging required, making it said by many to be the perfect fusion of magic and technology. The suit can also function in space, as it can generate necessary components for its user to have mobility in space and survive there. There is a built-in Canon refiner and purifier, but the purifier cannot work on Canon that has been too corrupted on its own. As for its defensive capabilities, the suit can generate fields of energy, meaning that energy and physical shields are possible. Even if the user is wielding a normal object instead of an artifact or Canon-infused/charged accessory, the suit can envelop the object in Canon energy and power it up. If the other defenses fail, the last line of defense is when the suit mobilizes all of its power to alter reality to ensure that attacks either miss completely or do not result in a fatal wound. If the suit has enough power, it can generate a portal to redirect the attack or completely deflect the attack off the armor using the shields. Ethan’s particular suit is modified to suit his fighting style and accommodate his tools. Normally, there are slots in the forearms near the wrists that serve as pockets for the Flashlight of Doom and Ruler of Reformatting. There is a four-dimensional pocket and a deployable leash, along with a shield/tool generator. Finally, the suit is able to interact with Ethan’s various special vehicles, serving as a unique starting key.
Chair Armor: Made by Ayan by using the design of plot armor and the power of the round spinning chairs. The power of the chairs (or maybe just being round/sloped and with other exotic energy and hardlight shield generators with hardpoints and instead of just being polygon-block-like powered-by-Canon armor) made chair armor even more powerful than plot armor. Ethan noticed this and after updating his creation as much as he could, changed the design of his plot armor, giving it a newer connection to the Canon and re-continuity-zing the old technology, which was starting to get outdated. Chair and Plot armor were later turned into Transmetalnamium I and its accompanying armor form.
Chair armor was originally more powerful than plot armor after it was made, but plot armor mark II (MK2) was better than chair armor. Eventually, plot armor II became power armor, and chair armor II (made later) became ultra armor. Power armor was merged with ultra armor, the nanotech of Proto-Transmetal I, and a reactilium sample to make Transmetal I. So, overall, plot armor and chair armor were the prototype Transmetal armor. The designs of both chair and plot armor were reincorporated into production many times later on and turned into Transmetal I, II, III, and all subsequent versions still had some of that design lineage and time-honored insta-creation methods. Later, enhanced plot armor was created to be even better than chair armor, and to provide an alternative to Transmetalnamium armor.
(Other armors like phone armor exist (Remyverse, Remy-verse, Vinvyverse) but they’ve yet to be added.)
Transmetalnamium: I, II, III, all exceedingly overpowered. I was great, II was better, and III was basically indestructible. They are all worth a lot of money and very rare. It can only be found on one planet so far.
Transmetal I: May originate from Earth 10.5. Codenamed chrome armor. It was the first prototype of its kind. A vortex deposited some metal stronger than anything in the universe/multiverse. Ethan changed the mixture to make it stronger by adding nanobots, and called it Ethanaminium (Ayaninium also exists thanks to Ayan, and Eggconium, and a lot of other new materials in Generation 1), but later, Ayan sued him for it, so the name was then changed to Transmetalnamium I. It consists of nanobots. It can insulate and conduct electricity, and serve as a magnet. It is fireproof, waterproof, and EMP-proof, and has almost unlimited durability. This material is somewhat similar to another universe's metal, but it's stronger than almost anything. Ethan can mentally manipulate it. Nanobots ensure the armor can form almost anything.
Transmetal II: An improved alloy. It was refined with reactilium to make an alloy with mini atom-sized reactors inside and improved nanotech. It has higher durability than the old version and can adjust its weight, along with changing shape and size. It can be made into a very powerful energized special paint.
Transmetal III: REBOOT... Also known as Table Armor, Vocab Armor, or Locker Armor, the most powerful armor so far, and was made from all known armor designs so far, making its wearers even more resistant to plots. Authors have no power over them. (Transmetal III is the short form for Transmetalnamium III.)
Transmetalnamium IV: Transmetal IV, retconner-powered armor that’s indestructible. Not in MoL yet.
Transmetalnamium V: TBA
Transmetalnamium X: Overpowered variant made of 100% extra-and-over-concentrated purified pure energized True Canon and nothing else, supremely OP. This is Ethan’s default ruler material sometimes in REBOOT of Generation 2.
Transmetalnamium M: (One thousand; TBA)
Brick: Is wieldable only by Remy. It is summonable armor, which means that it can be summoned from anything around, in this case bricks. Anything that has the same looks and/or shape as a brick (can be a Transmetalnamium brick) can be summoned to be part of the armor. The armor can be formed into any brick building, as well as any form of beast, being, or creature big enough to be made of assorted bricks.
Ethan's sports cars:
Racing cars:
The Excalibur: The original Excalibur ship. It was built by Remy (ahem, Yash, not Remy) and thus was consequently sliced in half by Grandmaster Motorblade. It was crewed by Yash and the fairies at the time.
The Excalibur II: The upgraded version of the Excalibur that went on many more missions, it was built through Ethan obtaining the blueprints through... means.
The Excalibur III: The upgraded version of the Excalibur prototypes (as in Gen 2, the Excalibur I and the Excalibur II were prototypes only used for flight testing)
The Excalibur IV: Upgrade of Excalibur III
The Excalibur V: Not featured in any story so far.
The Excalibur VI: Not featured in any story so far.
The Excalibur VII: Not featured in any story so far.
The Excalibur VIII: Very briefly seen in a hangar during the events of "The MoL, Generation 1111/Infinity: Against the Exalted"
The Excalibur IX: Not featured in any story so far.
The Excalibur X: The MANCM's new ship in Multi-v-o-Lore. Very similar to the other Excaliburs in everything but its size. It is the same length that a 100 floor building is high.
The Excalibur XI: Not featured in any story so far.
The Excalibur XII: Features in a brief portion of BTC, which honestly sounds like a k-pop band at this point, n.g.l. (bitcoin)
XIII, XIV, XV, XVI, XVII, XVIII, XIX, XX (13-20), L (50), C (100), D (500), M (1000)
THE USS HORIZON:
THE USS HORIZON KAI:
The Overpower:
The Overpower 00:
GIGASPEED MEGATRAIN/SUPERTRAIN:
Beeg Chonk 8 Wheeler:
THE ENTROPY: Remy-CLASH's personal ship. It is built for combat and carries many speeders on it. It is very large, but very agile as well.
NUCLEAR VENDING MACHINE MK. O: A prototype used during the Time Heist. What happened to it afterwards is unknown, but it may have been recycled for parts.
NUCLEAR VENDING MACHINE MK. 1: The first iteration, which is a large vending-machine-shaped pod (which does in fact sell drinks) and it supposedly flies on creativity.
NUCLEAR VENDING MACHINE MK. 2: Also said to be powered by creativity, but it's probably just a miniature fusion core.
Nuclear Vending Machine MK. OG: (NVM MK-OG) Mark original, new and improved with plasma launchers and more homing soda cans. Last of the NVMs to appear in Gen 1, with the exception of the Infinite Fridge.
INFINITE FRIDGE - The actual last vending machine to appear in Gen 1.
NUCLEAR VENDING MACHINE MK. 3: The third iteration of the machine, this time with stubby little wings, a parachute, brakes, and landing wheels. Too heavy so it broke, it was replaced by the MK 4.
NUCLEAR VENDING MACHINE MK. 4: Will feature in a story some day, soon...
Thunder Mark Zero: A prototype/spare/specially made model/limited exclusive concept of the Now-not (but it should be non) -nuclear Vending Machine. It resembles a small blimp with rocket engines.
BURNING, FLYING, CARDBOARD CHARIOT: A vehicle used by Salty Man when he reappeared from the interdimensional gulf. However, it soon realized that cardboard burns really well, and spontaneously combusted, finally disintegrating on the spot. In to Battle We Boldly Go.
THE THEMAN SUBMARINE: Gen 2
FLYING CARDBOARD BOX: (Francis commended this somewhat-existent ship)
FRIDGE PROTOTYPE JET: (Francis commended this somewhat-existent ship)
THE FLAGSHIP (coming soon!): A huge helix-shaped starship used by the MANCM as their new base after the Exalted Ones destroyed Earth-1111, their primary location. It has the ability to travel inter-dimensionally, can change its shape due to its variable structure, and it's enormous, carrying everything that the team needs inside of it as it is their new base.
VINCENT'S SPACE FORKLIFT: A rocket-powered forklift equipped with a temporary "hyper-slip" engine, engine stabilizers, and blue laser cannons. Upgraded multiple times.
THE GOLF CART CAR: The safest road vehicle the MANCM has ever used, which is a testament to how NOT built by Remy it is. Debut unknown.