Mrs. Ross
“Tell A Story” is one of the projects I’m most proud of from Semester 1. It was a performance task and student-created program designed to communicate a purpose or idea through programming concepts. The project encouraged us to use our imagination, technical skills, animation, or visual elements to create a piece with a clear theme or message.
My "HangMan Game" is a game me and my parter Nia McKelvey coded for our choice board. The Hangman game I coded is a word-guessing game where the player attempts to guess a hidden word one letter at a time. The game randomly selects a word from a predefined list, then displays a series of blank spaces representing each letter in the word.
The player inputs one letter per turn. If the guessed letter is in the word, it fills in the corresponding blanks. If the letter is not in the word, the game adds a part to the hangman drawing and decreases the number of remaining guesses. The game continues until the player either correctly guesses the entire word or runs out of attempts.
Key programming concepts I used in this project include loops, conditionals, string manipulation, arrays (or lists), and user input. I also included logic to check for repeated guesses and determine whether the player has won or lost. This project helped me practice control flow, logic-building, and user interaction in a fun and engaging way.